sarabi Posted November 18, 2014 Share Posted November 18, 2014 Make alternate fire toggle the beam constantly on/off. should make staring at the MCP during a bombardment more bearable, and repairing in general. Quote Link to comment Share on other sites More sharing options...
A-Rodge Posted November 18, 2014 Share Posted November 18, 2014 Not a bad idea. There is really no repair gun strategy other than idling and hoping your teammates can repel the attack. Quote Link to comment Share on other sites More sharing options...
RoundShades Posted November 18, 2014 Share Posted November 18, 2014 Make alternate fire toggle the beam constantly on/off. should make staring at the MCP during a bombardment more bearable, and repairing in general. I like this. Quote Link to comment Share on other sites More sharing options...
SFJake Posted November 18, 2014 Share Posted November 18, 2014 I alternate made Z a toggle-fire option. Just like I made sprint a toggle. Putting a toggle fire on the secondary mode is a fine idea. I have no idea why nobody ever asked for sprint toggle though. Holding that button is a gigantic pain in the butt. Quote Link to comment Share on other sites More sharing options...
Protoss Posted November 22, 2014 Share Posted November 22, 2014 Good suggestion. Hope they cosnider it. Quote Link to comment Share on other sites More sharing options...
Soylentgamer Posted January 7, 2015 Share Posted January 7, 2015 Simple, and incredibly useful. This is now at the top of my Beta4 wishlist. Quote Link to comment Share on other sites More sharing options...
NodGuy Posted February 14, 2015 Share Posted February 14, 2015 Awesome idea is awesome! Quote Link to comment Share on other sites More sharing options...
Tarvin Posted February 16, 2015 Share Posted February 16, 2015 I think the idea is great. The only alternative secondary fire I can think of is Technicians and Hotwires being given an Overcharge ability that lets them repair more quickly in short bursts. The balance to this would be that using Overcharge too much could temporarily short out the repair gun entirely. This would make repairing for the expensive character units more engaging while toggle repair for basic engineers would make them less tedious. The only downside is that people may purchase engineers and just camp control terminals while they go AFK. Quote Link to comment Share on other sites More sharing options...
RypeL Posted February 16, 2015 Share Posted February 16, 2015 To counter afk farmers I think a deactivate after like 20 secs might be good. Quote Link to comment Share on other sites More sharing options...
SFJake Posted February 16, 2015 Share Posted February 16, 2015 No... don't completely destroy your own feature by making my own .ini editing still the superior option. I already have a perfect fire toggle of my own through .ini editing. If I did not, I'd use AutoHotKey. Why would you do such a thing. The game just needs to consider them AFK and kick them if they haven't moved for whatever the time is. Though I've never seen a server kick idle players automatically, anyway. Lets not pretend engineers repairing a building is the most fun work. If someone is AFK in the PP and actually repairing damage all game long on Mesa, he's keeping a dull job away from everyone else. Try not to punish him for that. Quote Link to comment Share on other sites More sharing options...
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