LaserOfFury Posted March 20, 2014 Share Posted March 20, 2014 I just had this happen going to whiteout [1036.19] Log: SeamlessTravel to: CNC-Whiteout[1036.19] ScriptLog: Sentinel destroyed... [1036.48] Log: !!!!!!!!!!!!!!!!!!!!!!!!!! CPU skinned envyentry.TheWorld:PersistentLevel.Rx_Building_Silo_Internals_1.SkeletalMeshComponent_29 RX_BU_Silo.Meshes.SK_BU_Silo 1 0 1 0 [1036.49] Log: !!!!!!!!!!!!!!!!!!!!!!!!!! CPU skinned envyentry.TheWorld:PersistentLevel.Rx_Building_Barracks_Internals_1.SkeletalMeshComponent_48 RX_BU_Barracks.Mesh.SK_BU_GDI_BAR 1 0 1 0 [1036.49] Log: Primary PhysX scene will be in software. [1036.49] Log: Creating Primary PhysX Scene. [1036.49] Log: WARNING: Cooking Convex For Actor: envyentry.TheWorld:PersistentLevel.Rx_BuildingAttachment_Door_NOD_6 Component: StaticMeshComponent_26 StaticMesh: RX_BU_Door.Mesh.SM_Door_Nod_Top (Scale: 1.000000 1.000000 1.000000) Please go and set PreCachedPhysScale on the mesh to have this scale for RunTime spawned objects. [1036.49] Log: WARNING: Cooking Convex For Actor: envyentry.TheWorld:PersistentLevel.Rx_BuildingAttachment_Door_NOD_6 Component: StaticMeshComponent_27 StaticMesh: RX_BU_Door.Mesh.SM_Door_Nod_Left (Scale: 1.000000 1.000000 1.000000) Please go and set PreCachedPhysScale on the mesh to have this scale for RunTime spawned objects. [1036.49] Log: WARNING: Cooking Convex For Actor: envyentry.TheWorld:PersistentLevel.Rx_BuildingAttachment_Door_NOD_6 Component: StaticMeshComponent_28 StaticMesh: RX_BU_Door.Mesh.SM_Door_Nod_Right (Scale: 1.000000 1.000000 1.000000) Please go and set PreCachedPhysScale on the mesh to have this scale for RunTime spawned objects. [1036.49] Log: WARNING: Cooking Convex For Actor: envyentry.TheWorld:PersistentLevel.Rx_BuildingAttachment_Door_GDI_7 Component: StaticMeshComponent_56 StaticMesh: RX_BU_Door.Mesh.SM_Door_GDI_Top (Scale: 1.000000 1.000000 1.000000) Please go and set PreCachedPhysScale on the mesh to have this scale for RunTime spawned objects. [1036.50] Log: WARNING: Cooking Convex For Actor: envyentry.TheWorld:PersistentLevel.Rx_BuildingAttachment_Door_GDI_7 Component: StaticMeshComponent_57 StaticMesh: RX_BU_Door.Mesh.SM_Door_GDI_Left (Scale: 1.000000 1.000000 1.000000) Please go and set PreCachedPhysScale on the mesh to have this scale for RunTime spawned objects. [1036.50] Log: WARNING: Cooking Convex For Actor: envyentry.TheWorld:PersistentLevel.Rx_BuildingAttachment_Door_GDI_7 Component: StaticMeshComponent_58 StaticMesh: RX_BU_Door.Mesh.SM_Door_GDI_Right (Scale: 1.000000 1.000000 1.000000) Please go and set PreCachedPhysScale on the mesh to have this scale for RunTime spawned objects. [1036.50] Log: WARNING: Cooking Convex For Actor: envyentry.TheWorld:PersistentLevel.Rx_BuildingAttachment_GarageDoor_1 Component: StaticMeshComponent_78 StaticMesh: RX_BU_WeaponsFactory.Mesh.SM_WF_GarageDoor_Top (Scale: 1.000000 1.000000 1.000000) Please go and set PreCachedPhysScale on the mesh to have this scale for RunTime spawned objects. [1036.50] Log: WARNING: Cooking Convex For Actor: envyentry.TheWorld:PersistentLevel.Rx_BuildingAttachment_GarageDoor_1 Component: StaticMeshComponent_79 StaticMesh: RX_BU_WeaponsFactory.Mesh.SM_WF_GarageDoor_Bottom (Scale: 1.000000 1.000000 1.000000) Please go and set PreCachedPhysScale on the mesh to have this scale for RunTime spawned objects. [1036.50] Log: Bringing World envyentry.TheWorld up for play (90) at 2014.03.20-16.45.40 [1036.50] Log: Bringing up level for play took: 0.020960 [1036.51] Log: !!!!!!!!!!!!!!!!!!!!!!!!!! CPU skinned envyentry.TheWorld:PersistentLevel.Rx_Building_Barracks_Internals_1.SkeletalMeshComponent_48 RX_BU_Barracks.Mesh.SK_BU_GDI_BAR 1 0 1 0 [1050.55] Critical: appError called: Rendering thread exception: Fatal error! Address = 0x0 (filename not found) [1050.55] Critical: Windows GetLastError: The operation completed successfully. (0) [1050.57] Log: === Critical error: === Rendering thread exception: Fatal error! Address = 0x0 (filename not found) I hope I'm just that unlucky!! Quote Link to comment Share on other sites More sharing options...
Kil Posted March 21, 2014 Share Posted March 21, 2014 Client right? Was this with Open Beta 2 or with Open Beta 2a/Open Beta 2 with your permissions fixed. Quote Link to comment Share on other sites More sharing options...
LaserOfFury Posted March 21, 2014 Author Share Posted March 21, 2014 That was with open beta 2 Quote Link to comment Share on other sites More sharing options...
Kil Posted March 21, 2014 Share Posted March 21, 2014 Probably not a problem then, as crashes on changing to particular maps (different from the main regular map change crash) was an issue with the OB2 installer, since fixed in OB2a. Quote Link to comment Share on other sites More sharing options...
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