MechanicalMan Posted February 28, 2014 Posted February 28, 2014 Seriously buggy 'feature' that was so unneeded, if Artilleries now fire in an arc, let the player LEARN to compensate for it themselves, not having the CPU interfere with the shot trying to 'help' and screwing it up. O=MM=C Quote
fetchystick Posted February 28, 2014 Posted February 28, 2014 What arty autoaim? Is this a feature? Because if so, I would honestly enjoy something that helped me learn how to use the new arty shot. Quote
RypeL Posted February 28, 2014 Posted February 28, 2014 I have no idea what you are talking about. What autoaim ? Quote
NoSoldier Posted February 28, 2014 Posted February 28, 2014 I don't get it either. Neither I'm having a problem with the arty. [And the artyarc.] Quote
RoundShades Posted February 28, 2014 Posted February 28, 2014 You mean aim-dragging? Not in this game afaik. Wait, actually, I think if you are playing with a console controller, Unreal detects it and enables this feature from the engine itself. I played SMNC, and some players would keep a controller plugged in with the taunt button mapped as "start" because even partial mapping enables "aim assist". Quote
Daedhart Posted February 28, 2014 Posted February 28, 2014 Aside from the distance estimation reticule (which BTW I absolutely love because I can memorize the different common firing locations and match the ticks to scenery to easily shoot over stuff, like on Islands), I have no idea what auto aim. Quote
super_gsx Posted March 1, 2014 Posted March 1, 2014 I haven't noticed this auto-aim thing you're talking about. If it is there, I agree it needs to be removed, but I don't think it is. Quote
MechanicalMan Posted March 1, 2014 Author Posted March 1, 2014 By auto aim I mean when you fire at a enemy at range the cannon fires the shot at a higher height then if you fired the gun in the exact same place with no hostile in sight. Quote
Daedhart Posted March 2, 2014 Posted March 2, 2014 By auto aim I mean when you fire at a enemy at range the cannon fires the shot at a higher height then if you fired the gun in the exact same place with no hostile in sight. Ive noticed the arty firing higher or lower than I was aiming for a few times, but I think my experience was caused by scenery. Quote
R315r4z0r Posted March 2, 2014 Posted March 2, 2014 By auto aim I mean when you fire at a enemy at range the cannon fires the shot at a higher height then if you fired the gun in the exact same place with no hostile in sight. Oh you mean the shell bump? That's not auto aim, that's just how it fires. It's not doing it to correct anything for you, that's the literal trajectory of the cannon. It has bump for a very specific and very good reason: It allows you to aim further without having to tilt your camera up too much so you lose visual on your target. If it didn't bump the shells, then everyone would have to keep their camera pointed towards the sky in order to hit anything at a distance... and that's stupid since there is no fun in not being able to see what you're shooting at. Quote
Daedhart Posted March 3, 2014 Posted March 3, 2014 Think he meant it automatically fires higher than it should the further up you aim so that you can see what youre shooting at in the distance instead of the sky. So if youre reticule is at a 25 degree angle to the ground, the shot actually fires at 30 degrees (5 degrees higher than where you are aiming). Im not sure if this is a bug or not, but I have noticed this with my aforementioned scenery shots. Quote
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