Jam Posted December 12, 2011 Share Posted December 12, 2011 Hey what's up guys! This week's episode contains three questions. I'm going over custom maps for Renegade X, are we able to make those? Co-op missions/maps, can we expect those in the future and technician's/engineer's secondary fire, will they get a damage dealing secondary? Check out episode #10 right now: [video=youtube;sY37uu8SWeU]http://www.youtube.com/watch?v=sY37uu8SWeU PS: Don't forget to ask questions for next week's episode! Quote Link to comment Share on other sites More sharing options...
limewire3 Posted December 12, 2011 Share Posted December 12, 2011 excuse me if this is the wrong place to post questions. Will RenegadeX feature a auto map downloader? like what the TT Patch (4.0) is doing for the original Renegade. Also what is the current stage for RenegadeX? is the project 95% done? Quote Link to comment Share on other sites More sharing options...
limewire3 Posted December 13, 2011 Share Posted December 13, 2011 will buildings protect people inside better than they did in the original renegade? will 50 players be the max amount again? what will be done about arty splash damage and screen shake? Quote Link to comment Share on other sites More sharing options...
Jam Posted December 13, 2011 Author Share Posted December 13, 2011 You can post questions here, no problem. :-) Your questions shall be featured in next week's episode ;-) Quote Link to comment Share on other sites More sharing options...
Demigan Posted December 13, 2011 Share Posted December 13, 2011 I missed episode #9? anyways, a question... lemme think about it . I would like to know if any 'special events' will take place in the multiplayer. For instance, a map where you can blow up a large amount of rocks to clear a passage. Or the ability to blow up a tower near each of the bases, that allows infantry to easily defend the base. Yours sincerely, Demigan. Quote Link to comment Share on other sites More sharing options...
[NE]Firestorm Posted December 14, 2011 Share Posted December 14, 2011 yeah i was wondering too what happened to ep #9 Quote Link to comment Share on other sites More sharing options...
XD_ERROR_XD Posted December 14, 2011 Share Posted December 14, 2011 just another question from me again... :þ will there be an alternative ''attachmenta'' for vechicles you can buy for some credits, like making aiming easier on buggy's and hum-vees? infantry is kinda hard to kill while driving at the same time to evade tanks from hitting you... just a suggestion Quote Link to comment Share on other sites More sharing options...
dario03 Posted December 19, 2011 Share Posted December 19, 2011 I missed episode #9?anyways, a question... lemme think about it . I would like to know if any 'special events' will take place in the multiplayer. For instance, a map where you can blow up a large amount of rocks to clear a passage. Or the ability to blow up a tower near each of the bases, that allows infantry to easily defend the base. Yours sincerely, Demigan. Thats the exact question I was going to ask. Quote Link to comment Share on other sites More sharing options...
Demigan Posted December 19, 2011 Share Posted December 19, 2011 Thats the exact question I was going to ask. I found episode #9 on youtube, bedankt Jam, ik heb veel lol gehad met sinterklaas Also, this has been asked before but not since black dawn was announced I believe: Will vehicles have a first person view? I think this will become a lot more important in the game. Explosions will now be stopped by walls, so shooting with tanks at the wall near the MCT will NOT damage the engineering crew anymore. First person in a tank will allow you to actually look into the building even when you are almost against it. Imagine being able to shoot at the MCT of the WF when you are nearly against it, damaging the engineering crew. You used to be able to make a big push with tanks, simply shooting near the MCT to damage the engi crew and slowly kill them, forcing them to take their time and heal, with first person, you can actually try and kill the engi crew during a big rush by shooting through the door. Yours sincerely, Demigan. Quote Link to comment Share on other sites More sharing options...
Kelazun Posted December 19, 2011 Share Posted December 19, 2011 Will the server owners be able to make custom scripts, that added various elemnts to the maps, like static objects, npc spawners, various triggers, custom weapons... etc, kinda like some coop servers in the old Renegade. Quote Link to comment Share on other sites More sharing options...
Jam Posted December 19, 2011 Author Share Posted December 19, 2011 I'm going to push a few questions to the episode after today's one. Already have about 15 questions for this week's episode. Thanks for the questions! Quote Link to comment Share on other sites More sharing options...
cirex Posted December 19, 2011 Share Posted December 19, 2011 If you wish I can ask easy 20 questions.. just ask . Quote Link to comment Share on other sites More sharing options...
Jam Posted December 19, 2011 Author Share Posted December 19, 2011 Shoot!!!!! Quote Link to comment Share on other sites More sharing options...
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