Aircraftkiller Posted September 18, 2011 Author Share Posted September 18, 2011 So here's my Mammoth in UDK with custom built material shaders set up with normals and specularity. Click on http://www.3dholmes.com/images/digital/textures/MammothUDK.jpg for a huge version. Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff Nielsen Posted September 18, 2011 Totem Arts Staff Share Posted September 18, 2011 The lighting on your tank isn't very flattering atm, looks like it's set to unlit. Try some harsher contrasts (or the standard yellow/orange-blue with rimlight of choice) Specular doesn't come through this way either, which it needs because it's a tank made of metal. Quote Link to comment Share on other sites More sharing options...
Aircraftkiller Posted September 18, 2011 Author Share Posted September 18, 2011 It has four lights, three of which are sky blue and one of which simulates sunlight. There's plenty of specular lighting if you look for it. The paint isn't as reflective as the places where it's scratched or chipped off. I may re-light it sometime, I just felt like taking it into the engine to see where it stood. Quote Link to comment Share on other sites More sharing options...
Aircraftkiller Posted September 18, 2011 Author Share Posted September 18, 2011 Here's a better lighting setup - the previous one was used for trees and other props. This should illuminate it a bit more. Quote Link to comment Share on other sites More sharing options...
ACP_Paddy Posted September 21, 2011 Share Posted September 21, 2011 Hmm, couldn't find a PM button. Just dropping by to say that I think you are all doing great work on Ren-x! Also wanted to say that I was a big fan of Aircraftkillers previous work! Jesus, just found the site today, was surprised to recognize/see his name. Keep up the good work (everyone!) Quote Link to comment Share on other sites More sharing options...
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