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Posted

A friend made a few models for me and I want to open them in 3ds max. Maya uses the .mb format and 3ds max uses the .max format. are they compatible or do i need to convert them?

  • Former Developers
Posted

You can use various formats, but the two I would recommend are obj and fbx. obj is a universal geometery format, and fbx is an autodesk animation format that can not only hold geometery, but also skin weights and animations as well.

  • Former Developers
Posted

Yes, obj format is a universal geometery format which almost every software can export/import. Which includes Max and Maya

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