Qbert987 Posted May 25, 2011 Posted May 25, 2011 A friend made a few models for me and I want to open them in 3ds max. Maya uses the .mb format and 3ds max uses the .max format. are they compatible or do i need to convert them? Quote
Former Developers Havoc89 Posted May 25, 2011 Former Developers Posted May 25, 2011 You can use various formats, but the two I would recommend are obj and fbx. obj is a universal geometery format, and fbx is an autodesk animation format that can not only hold geometery, but also skin weights and animations as well. Quote
Qbert987 Posted May 25, 2011 Author Posted May 25, 2011 So he would export them as .obj and i could open them? Quote
Former Developers Havoc89 Posted May 25, 2011 Former Developers Posted May 25, 2011 Yes, obj format is a universal geometery format which almost every software can export/import. Which includes Max and Maya Quote
Qbert987 Posted May 25, 2011 Author Posted May 25, 2011 OK, Thank you very much. I am making this map for AA3, i'll make a version for ren-x! Quote
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