death225 Posted March 11, 2007 Share Posted March 11, 2007 Would it be possible for you guys to get a pre-mod mapping pack consisting of the world models and maybe a few textures to play around with so the community can get a jump start on making a few extra maps for this mod when its finaly released? I myself have done some basic mapping on the quake and source engine. It does not even have to be the actual models maybe just something we can throw in the world to represent them? That is if you guys have the mapping program or something convertable to the UT3 engine. Quote Link to comment Share on other sites More sharing options...
CarrierII Posted March 12, 2007 Share Posted March 12, 2007 I am taking a guess that you can import BSP based terrain heightmaps into Unreal Ed 4 and therefore you can create the terrain (but not the BSP based tunnels, for example) in Unreal Ed 3 and export the heightmap and import it into UED4. Quote Link to comment Share on other sites More sharing options...
JeepRubi Posted March 12, 2007 Share Posted March 12, 2007 Were actually doing our maps in 3dsmax, then importing them into the editor. If you want to get a start on maps, just start mapping, and leave the base areas for last. If you can map well, why not join our team and do official maps? Quote Link to comment Share on other sites More sharing options...
death225 Posted March 13, 2007 Author Share Posted March 13, 2007 My mapping skills are a bit limited and I've only made a hand few that could even be considered maps. Thanks for the offer but I'm no where close to what you guys need for this mod. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.