Does Nod need another way to counter heavy grouped GDI tank rushes? I am thinking on maps like Walls, Islands, Complex and maybe X-Mountain specifically.
In Kane's Wrath the Raider Buggy can emit a small EMP weapon, with a cool-down effect and would something similar make the buggy in Ren-X more useful than it is currently and ensure it is used more throughout the game? Maybe we could also equip the GDI Humvee with a tow missile (as this usually gets discussed due to C&C Generals) as a way to equal out offerings or maybe some sort of group heal radial bonus... could give them both a little more armour than they have presently so they don't crumple under light fire.
The argument I suppose will be there's still the EMP grenade, but infantry are always vulnerable attempting to get close enough to a tank ion time to use it as well as get some shots in before being hammered, and often waiting in a base choke point is too late to stop something from building and rolling in, especially now we have offensive/defensive command powers that can be used.
What about EMP mines? What about cloaking specifically Nod anti-tank mines from distance so they can't so easily be detected and destroyed? These things might also spare the valuable cp being used on things like EMP airstrikes, which can also be hard to do if having to concentrate on so much other stuff going on around you.