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Showing results for tags 'level tutorial'.
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Some recent comments from new players have pointed out that a tutorial would be helpful... And as you may know I am always keen to start fiddling with a bit of extra flavour to the box-standard C&C gamemode^^ Anyway, I had recently started to recreate the first GDI Mission in Tiberian Dawn, with the intention of including some tutorial objectives, such as capturing a silo, defusing mines such that troops from the beach can advance etc. However, to get this polished with sound etc. this would probably be too much work just for tutorial... So, I was thinking of recreating the Tutorial Map of the original Renegade, and I think there was even playable a multiplayer version with a Nod base... somewhere on the internet. I realise that @TK0104 based his map on this tutorial Map as well, however, without actually any Tutorial functionality. If I find some screens or download the MP-version of the Tutorial Map somewhere, I will post them here, but the idea would be as follows: Recreate the tutorial from orig. Renegade, hopefully with some of the old soundfiles, including Bots that the player has to follow and listen to their instructions. (Similar to Black Dawn). Some of the stuff like key cards, secondary objectives etc. are irrelevant, but (new) features in RenX will have to be introduced on top of that (capturing tech buildings , buying chars/vehicles, defusing beacons, building health/armour, air strikes...) The Map would be the MP Version (if I can find it somewhere), which means that after the "basic" field and base instructions are over and the "simulated" Nod attack would start (see orig. Tutorial), the player is just free to go and can continue playing the map as skirmish, ultimately destroying the Nod base. Some strategic hints can be randomly shown, or location triggered: Attack the powerplant to disable base defences and increase purchase prices for your enemy. Destroy the harvester to prevent the enemy from gathering resources. Capture and hold the Silo to generate additional income for your team. ... Maybe all bots that are not "Tutorial" Characters can just continue playing normal MP C&C in the background. This map doesn't necessarily have to be balanced for both teams, as it is just to make the player familiar with the gamemode and its features. It should however resemble a classic multiplayer map in ter to showcase how the gamemode works, but still there should be enough guidance for the player with some scripting. Does anyone have any experience if something like that might be feasible - and even desirable to develop? Cheers