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  1. I’ve been sitting on this for too long. Now that new patch(es) are about to be realeased you might want to look into this. If my memory serves B4 was released with an updated UDK. With plenty of new nice features a few unwanted introduced as well. One of these were chromatic abberation and the stylish vignette effect. I remember people couldn’t define what really changed with the image quality back then. Nowadays probably many got used to it even if it’s not desirable and that’s not just a subjective matter. First lemme show you the difference: On the below picture you can see what we have today, distorted UV of the red and blue colors at the edge of the screen (check Refinery top and the hand of Hand of Nod :D). That part of the screen is sligthly darker aka the vignette effect, but this is mostly visible in the corners as this is a round layer. This one is nice, clean of any aberration. The problem is that you can’t remove these by disabling the post process' not that you want to disable all PP just to get rid of these. Could you guys hook into the PostProcess node and make them toggleable? Or remove it altogether as it impacts the perfomance around 5-10% depending on your video card. More FPS is always welcomed.
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