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CONTRA49

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Posts posted by CONTRA49

  1. Hi frens, I'm looking into renting a USA based RenX server but I can't find any except PingPerfect and it only has 40 player slots. Does anyone know of any good hosts that support RenX with 64-100 players? :)

     

    Thanks.

    • Like 1
  2. Quote

    On a serious note I would love to see people vaporize/disintegrate and turn into a pile of ash if killed by Laser weaponry. Something like EVE for Fallout games if you have ever seen that. Or burning corpses after being killed by weapons that inflict burn damage. Disintegrating into a pile of goo or leaving just the skeleton after being killed by a tiberium weapon. Give us blood as well. And head shots should result in a total decapitation when shot by the ramjet rifle.

    I know so edgy, but cmon that stuff is cool. This is a game literally based on warfare and I wanna have the option to glorify my violence.

    Have you turned on gore mode in game settings? It has most of that.

  3. How about admins or somebody doing more to enforce bans against aimbotters/wallhackers. It's happened so many times the past couple weeks. People with crazy k/d ratios and like 200+ ping. Constant headshots. I asked in another post, and did mod request in game, but nobody seems to care. It's either server admins doing it themselves, or they just don't care enough to bother checking or enforcing it. Or a combination of the above. We know how it works, just like any aimbot in any other FPS. It aims at the head of the closest player within a certain weapon range, you pull the trigger, rinse and repeat. Would like to see some more action taken here. 

    I know you're just going to say;
    "Some people are better than you"
    "Your game must have lagged"
    "They're both on Teamspeak, so they're co-ordinated"
    "They see you on the map because of they have the Command Center"
    "Stop sucking" 
    etc...

    But it's bs. It's so easy to tell when they're cheating. The most obvious one is when someone gets Laser Chain Gunner and just holds down fire, while the aimbot spins them around aiming for the head of player after player, and you see laser light show like crazy. I know LCG does good damage, but headshot after headshot and instantly targeting player after player is so obvious. Just do something about it so we can play fairly.

  4. Could have been AOW, but I swear it was Marathon. I remember other people complaining about changing maps/surrendering cause people didn't want long games even though they were on marathon. I could be mistaken though. 

    Edit: And thank you.

  5. 4 hours ago, Madkill40 said:

    It is uncommon to have the same map played more than once within 2 hours, a window of time would help greatly otherwise we'd have to look at every Under and Tunnels demo within a 24 hour period, which could be over 10 demos to sift through. 

    Take the timestamp of my post (4:44 PM EST 03-Oct-16), subtract 2 or 3 hours. Look for Under and Tunnels.........................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................profit.

  6. I stopped following this after my last reply because my blood was boiling off. But I just wanted to add that just now, in a full server, maybe not 20 minutes into the game on Field, GDI surrendered after losing only 1 (ONE) fucking building. It was the Barracks. Like what the literal fuck. Why bother playing? There were people aimbotting with Laser Chain Gunner in the previous 2 matches. 35 kills to 5 deaths, constant headshots, 195 ping. I tried to get them vote kicked but nobody gave a shit. Then these babies lose 1 building and they can't find the will to play? What the fuck is wrong with you?

  7. I maintain that most people who surrender are shit at this game and give up too easily. 3 snipers? That's it? Keep rushing them with basic infantry until they die, or you have enough money for a vehicle to harass them off the field.

    1 hour ago, Madkill40 said:

    I chose vote surrender on Complex as GDI when we lost our Weps and Bar, not noticing the Ion on the Strip which was about to go off.

    I'm glad the Surrender failed because with just the refinery GDI beat Nod back and via base destruction, thus winning.

    Thank you for proving my point. There is always a chance to turn the game in your favour, you just have to try.

  8. Please change the way the Surrender vote works, or remove it completely. People keep choosing to surrender after like 10 minutes of gameplay, or after they lose like 2 of 5 buildings. It's pathetic. Do they have ADD or something and can't play a longer game? Is it too difficult for these noobs? Are they afraid they're going to lose no matter what happens? At least finish the fucking game so you give the other team the satisfaction of actually winning by blowing your shit up. Be a good sport for fucks sake. You might steal some tanks or have some cool infantry fights or something, who knows, but you'll never know if you keep giving up.

    Maybe make a stat that shows how many times a player votes to surrender, and give them a coward emblem when they play. End up spending more time choosing and loading a map than actually playing because of these cowards.

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