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RGN_Nappy

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Posts posted by RGN_Nappy

  1. Heavily modified the 2 vehicle path entrances to nod/gdi base. Lots of gameplay balancing, testing arty/mrls angles.

    Also modified sneaky paths to make them more balanced.

    3 Turrets for Nod. 2 GDI guard towers.

    Hoping to push a new version sunday.

    AWESOME! Really looking forward to the new release! I think your map has alot of potential. We should run a group test on it.

  2. @Redline

    Not a problem. I'm always down to help.

    The map is beautiful. Probably the most promising map I've seen in a long time! There are some imbalances since the last release but, considering the map design, they should be easily fixed.

    Honestly, I like the amount of space there. I would prefer it if maybe the entrance to there was expanded but maybe not in a usable way.

    ex \ / rather then | |

    Same usable space but allows coverage by the defenses. (just an idea)

    Definitely add some turrets though! =)

  3. The Nod Harvester comes in at a very tight angle. I noticed something was wrong when the harvester drove up onto the tib once. I couldn't recreate that issue but I know it exists. Might want to adjust harv path.

    http://imgur.com/g4b3o5C

    As Nod, you can hit every building except the barracks without the AGT shooting at you.

    http://imgur.com/KXa4WdI

    As GDI, you can hit every building without the Ob shooting at you.

    http://imgur.com/JrPGi0w

    If the base defenses can be adjusted, I think this will be an amazing map. Maybe even one of my favorites.

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