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Posts posted by MetaMind09
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Hi there,
I was eagerly working with the SDK until I was not able to start it anymore... keeps crashing (Build with UDK - error) I reinstalled it 5x times plus registry I even reinstalled my graphicdriver but still...
here is mycrash log.:
Log: Log file open, 03/24/16 13:33:49Init: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
DevConfig: GConfig::Find has loaded file: ..\..\Engine\Config\ConsoleVariables.ini
Init: Version: 12791
Init: Epic Internal: 0
Init: Compiled (64-bit): Jan 29 2015 19:35:41
Init: Changelist: 2424394
Init: Command line: editor
Init: Base directory: C:\UDK\Rx_SDK_4JAN2016\Binaries\Win64\
[0000.29] Init: Computer: ICKE20-PC
[0000.29] Init: User: Icke20
[0000.29] Init: CPU Page size=4096, Processors=4
[0000.29] Init: High frequency timer resolution =14.318180 MHz
[0000.29] Init: Memory total: Physical=8.0GB (8GB approx) Pagefile=16.0GB Virtual=8192.0GB
[0000.29] Log: Steam Client API Disabled!
[0000.31] Init: WinSock: I am Icke20-PC (91.64.140.169:0)
[0000.31] Init: Presizing for 0 objects not considered by GC, pre-allocating 0 bytes.
[0000.31] Init: Object subsystem initialized
[0000.34] Log: SystemSettings based on: SystemSettings
[0000.35] Log: Found D3D11 adapter 0: AMD Radeon HD 6800 Series
[0000.35] Log: Adapter has 1011MB of dedicated video memory, 0MB of dedicated system memory, and 3839MB of shared system memory
[0000.37] Log: Shader platform (RHI): PC-D3D-SM3
[0001.76] Log: PhysX GPU Support: DISABLED
[0001.77] Init: Initializing FaceFX...
[0001.77] Init: FaceFX 1.7.4 initialized.
[0005.61] Init: Finished loading startup packages in 3.68 seconds
[0005.63] Log: 85576 objects as part of root set at end of initial load.
[0005.63] Log: 0 out of 0 bytes used by permanent object pool.
[0006.21] Log: Supported Consoles:
[0006.22] Log: IPhone
[0006.22] Log: Mac
[0006.22] Log: PC
[0006.22] Log: Initializing Engine...
[0006.33] Log: Failed to load 'FoliageDemo2': Can't find file for package 'FoliageDemo2' while loading ..\..\UDKGame\Content\Shared\Effects\UDK_ProceduralSky.upk
[0006.33] Log: Failed to load 'EffectsDemo_Resources': Can't find file for package 'EffectsDemo_Resources' while loading ..\..\UDKGame\Content\Shared\Effects\UDK_ProceduralSky.upk
[0006.33] Log: Failed to load 'FoliageDemo': Can't find file for package 'FoliageDemo' while loading ..\..\UDKGame\Content\Shared\Effects\UDK_ProceduralSky.upk
[0006.33] Log: Failed to load 'FoliageDemo': Can't find file for package 'FoliageDemo' while loading ..\..\UDKGame\Content\Shared\Effects\UDK_ProceduralSky.upk
[0006.33] Log: Failed to load 'FoliageDemo2': Can't find file for package 'FoliageDemo2' while loading ..\..\UDKGame\Content\Shared\Effects\UDK_ProceduralSky.upk
[0006.33] Log: Failed to load 'FoliageDemo2': Can't find file for package 'FoliageDemo2' while loading ..\..\UDKGame\Content\Shared\Effects\UDK_ProceduralSky.upk
[0006.33] Log: Failed to load 'FoliageDemo': Can't find file for package 'FoliageDemo' while loading ..\..\UDKGame\Content\Shared\Effects\UDK_Rain.upk
[0006.33] Log: Failed to load 'FoliageDemo': Can't find file for package 'FoliageDemo' while loading ..\..\UDKGame\Content\Shared\Effects\UDK_Rain.upk
[0006.33] Log: Failed to load 'FoliageDemo': Can't find file for package 'FoliageDemo' while loading ..\..\UDKGame\Content\Shared\Effects\UDK_Rain.upk
[0006.33] Log: Failed to load 'EffectsDemo_Resources': Can't find file for package 'EffectsDemo_Resources' while loading ..\..\UDKGame\Content\Shared\Effects\UDK_ProceduralSky.upk
[0006.33] Log: Failed to load 'FoliageDemo': Can't find file for package 'FoliageDemo' while loading ..\..\UDKGame\Content\Shared\Effects\UDK_ProceduralSky.upk
[0006.33] Log: Failed to load 'FoliageDemo2': Can't find file for package 'FoliageDemo2' while loading ..\..\UDKGame\Content\Shared\Effects\UDK_ProceduralSky.upk
[0006.36] Log: Failed to load 'FoliageDemo': Can't find file for package 'FoliageDemo' while loading ..\..\UDKGame\Content\RenX\Environments\RX_Env_Terrain.upk
[0006.36] Log: Failed to load 'FoliageDemo': Can't find file for package 'FoliageDemo' while loading ..\..\UDKGame\Content\RenX\Environments\RX_Env_Terrain.upk
[0006.36] Log: Failed to load 'FoliageDemo': Can't find file for package 'FoliageDemo' while loading ..\..\UDKGame\Content\RenX\Environments\RX_Env_Terrain.upk
[0006.39] Log: Failed to load 'GDC_Materials': Can't find file for package 'GDC_Materials' while loading ..\..\UDKGame\Content\RenX\Environments\RX_BU_Materials.upk
[0006.39] Log: Failed to load 'GDC_Materials': Can't find file for package 'GDC_Materials' while loading ..\..\UDKGame\Content\RenX\Environments\RX_BU_Materials.upk
[0006.45] Log: Failed to load 'GDC_Materials': Can't find file for package 'GDC_Materials' while loading ..\..\UDKGame\Content\RenX\Effects\RX_IonCannonStrike.upk
[0006.45] Log: Failed to load 'GDC_Materials': Can't find file for package 'GDC_Materials' while loading ..\..\UDKGame\Content\RenX\Effects\RX_IonCannonStrike.upk
[0006.45] Log: Failed to load 'GDC_Materials': Can't find file for package 'GDC_Materials' while loading ..\..\UDKGame\Content\RenX\Effects\RX_IonCannonStrike.upk
[0006.45] Log: Failed to load 'GDC_Materials': Can't find file for package 'GDC_Materials' while loading ..\..\UDKGame\Content\RenX\Effects\RX_IonCannonStrike.upk
[0006.45] Log: Failed to load 'GDC_Materials': Can't find file for package 'GDC_Materials' while loading ..\..\UDKGame\Content\RenX\Effects\RX_IonCannonStrike.upk
[0006.45] Log: Failed to load 'GDC_Materials': Can't find file for package 'GDC_Materials' while loading ..\..\UDKGame\Content\RenX\Effects\RX_IonCannonStrike.upk
[0006.49] Log: Failed to load 'GDC_Materials': Can't find file for package 'GDC_Materials' while loading ..\..\UDKGame\Content\RenX\Environments\RX_BU_Materials.upk
[0008.24] Warning: Failed to load 'GDC_Materials.Chelsea.T_CHK_BlurredReflection_Cube_Dup'! Referenced by 'RX_BU_Materials.Materials.MI_CorrugatedAluminum' ('Engine.MaterialInstanceConstant:TextureParameterValue.ParameterValue').
[0008.24] Log: Failed to load 'GDC_Materials': Can't find file for package 'GDC_Materials' while loading NULL
[0008.24] Warning: Failed to load 'GDC_Materials.Chelsea.T_CHK_BlurredReflection_Cube_Dup'! Referenced by 'RX_BU_Materials.Materials.MI_CorrugatedAluminum' ('---').
[0008.24] Log: Failed to load 'GDC_Materials': Can't find file for package 'GDC_Materials' while loading NULL
[0008.25] Warning: Failed to load 'GDC_Materials.Chelsea.T_CHK_BlurredReflection_Cube_Dup'! Referenced by 'RX_BU_Materials.Materials.MI_Corrugated_Metal_DMG_1' ('---').
[0008.25] Log: Failed to load 'GDC_Materials': Can't find file for package 'GDC_Materials' while loading NULL
[0008.25] Warning: Failed to load 'GDC_Materials.Chelsea.T_CHK_BlurredReflection_Cube_Dup'! Referenced by 'RX_BU_Materials.Materials.MI_Corrugated_Metal_DMG_2' ('---').
[0008.25] Log: Failed to load 'GDC_Materials': Can't find file for package 'GDC_Materials' while loading NULL
[0008.25] Warning: Failed to load 'GDC_Materials.Chelsea.T_CHK_BlurredReflection_Cube_Dup'! Referenced by 'RX_BU_Materials.Materials.MI_Corrugated_Metal_EXT_DMG_2' ('---').
[0008.25] Log: Failed to load 'GDC_Materials': Can't find file for package 'GDC_Materials' while loading NULL
[0008.25] Warning: Failed to load 'GDC_Materials.Chelsea.T_CHK_BlurredReflection_Cube_Dup'! Referenced by 'RX_BU_Materials.Materials.MI_Corrugated_Metal_EXT_DMG_3' ('---').
[0008.25] Log: Failed to load 'GDC_Materials': Can't find file for package 'GDC_Materials' while loading NULL
[0008.25] Warning: Failed to load 'GDC_Materials.Chelsea.T_CHK_BlurredReflection_Cube_Dup'! Referenced by 'RX_BU_Materials.Materials.MI_Corrugated_Metal_DMG_3' ('---').
[0008.25] Log: Failed to load 'GDC_Materials': Can't find file for package 'GDC_Materials' while loading NULL
[0009.25] Warning: Failed to load 'GDC_Materials.Chelsea.T_CHK_BlurredReflection_Cube_Dup'! Referenced by 'RX_BU_Materials.Materials.MI_CorrugatedAluminum_DMG_Parent' ('Engine.MaterialInstanceConstant:TextureParameterValue.ParameterValue').
[0009.25] Log: Failed to load 'GDC_Materials': Can't find file for package 'GDC_Materials' while loading NULL
[0009.25] Warning: Failed to load 'GDC_Materials.Chelsea.T_CHK_BlurredReflection_Cube_Dup'! Referenced by 'RX_BU_Materials.Materials.MI_CorrugatedAluminum_DMG_Parent' ('---').
[0009.25] Log: Failed to load 'GDC_Materials': Can't find file for package 'GDC_Materials' while loading NULL
[0009.25] Warning: Failed to load 'GDC_Materials.Chelsea.T_CHK_BlurredReflection_Cube_Dup'! Referenced by 'RX_BU_Materials.Materials.MI_Corrugated_Metal_EXT_DMG_1' ('---').
[0009.25] Log: Failed to load 'GDC_Materials': Can't find file for package 'GDC_Materials' while loading NULL
[0010.64] Warning: Failed to load 'GDC_Materials.Materials.OrganicMetal_Normal'! Referenced by 'RX_IonCannonStrike.Materials.Mat_GlowSphere' ('---').
[0010.64] Log: Failed to load 'GDC_Materials': Can't find file for package 'GDC_Materials' while loading NULL
[0010.88] Warning: Failed to load 'GDC_Materials.Materials.OrganicMetal_Normal'! Referenced by 'RX_IonCannonStrike.Materials.Mat_GlowSphere:MaterialExpressionTextureSample_4' ('Engine.MaterialExpressionTextureSample:Texture').
[0010.88] Log: Failed to load 'GDC_Materials': Can't find file for package 'GDC_Materials' while loading NULL
[0011.54] Log: Building adjacency information for static mesh 'RX_CH_Gore.S_CH_Head_Chunk3'.
[0011.64] Warning: Class Renx_Game.Rx_GraphicAdapterCheck can't bind to DLL C:\UDK\Rx_SDK_4JAN2016\Binaries\Win64\UserCode\Rx_GraphicAdapterCheck_Lib.DLL
[0011.72] Log: Building adjacency information for static mesh 'RX_CH_Gore.S_CH_Head_Chunk4'.
[0011.72] Log: Building adjacency information for static mesh 'RX_CH_Gore.S_CH_Head_Chunk1'.
[0011.72] Log: Building adjacency information for static mesh 'RX_CH_Gore.S_CH_Head_Chunk11'.
[0011.72] Log: Building adjacency information for static mesh 'RX_CH_Gore.S_CH_Head_Chunk8'.
[0011.87] Warning: Class Renx_Game.Rx_VersionCheck can't bind to DLL C:\UDK\Rx_SDK_4JAN2016\Binaries\Win64\UserCode\Rx_VersionCheck_Lib.DLL
[0012.78] Log: Building adjacency information for static mesh 'rx_fx_envy.Misc.SM_AbductionBeam'.
[0012.87] Log: Missing cached shader map for material Mat_GlowSphere, quality 0, compiling.
[0012.87] Warning: Failed to compile Material RX_IonCannonStrike.Materials.Mat_GlowSphere for platform PC-D3D-SM3, Default Material will be used in game.
[0013.38] Log: Encountered missing default brush - spawning new one
[0013.40] Init: UEngine initialized
[0013.40] Log: Primary PhysX scene will be in software.
[0013.40] Log: Creating Primary PhysX Scene.
[0013.42] Init: Transaction tracking system initialized
[0013.48] Log: Can't find edit package 'OnlineSubsystemLive'
[0013.50] Log: Can't find edit package 'OnlineSubsystemPlayerGameServices'
[0013.97] Init: XAudio2 using 'Lautsprecher (High Definition Audio-Gerät)' : 2 channels at 44.1 kHz using 16 bits per sample (channel mask 0x3)
[0014.04] Init: XAudio2Device initialized.
[0014.07] Init: Client initialized
[0014.07] Init: Editor engine initialized
[0014.20] Log: Initializing Engine Completed
[0014.20] Log: >>>>>>>>>>>>>> Initial startup: 14.20s <<<<<<<<<<<<<<<
[0014.27] Cmd: MODE MAPEXT=udk
[0030.09] Log: === Critical error: ===
Fatal error!
Address = 0xfdbf965d (filename not found) [in C:\Windows\system32\KERNELBASE.dll]
Address = 0xf7091e89 (filename not found) [in C:\Windows\system32\MSVCR120_CLR0400.dll]
Address = 0x77b8cd51 (filename not found) [in C:\Windows\SYSTEM32\ntdll.dll]
Address = 0xf7142dbd (filename not found) [in C:\Windows\Microsoft.NET\Framework64\v4.0.30319\clr.dll]
Address = 0xf7142b5a (filename not found) [in C:\Windows\Microsoft.NET\Framework64\v4.0.30319\clr.dll]
Address = 0xf71384c9 (filename not found) [in C:\Windows\Microsoft.NET\Framework64\v4.0.30319\clr.dll]
Address = 0xf7133055 (filename not found) [in C:\Windows\Microsoft.NET\Framework64\v4.0.30319\clr.dll]
Address = 0xf7167fde (filename not found) [in C:\Windows\Microsoft.NET\Framework64\v4.0.30319\clr.dll]
Address = 0x41315920 (filename not found) [in C:\UDK\Rx_SDK_4JAN2016\Binaries\Win64\UDK.exe]
Address = 0xa4dc05 (filename not found) [in C:\UDK\Rx_SDK_4JAN2016\Binaries\Win64\wxmsw28u_vc_custom_64.dll]
Address = 0x800d6cc4 (filename not found) [in C:\UDK\Rx_SDK_4JAN2016\Binaries\Win64\wxmsw28u_core_vc_custom_64.dll]
Address = 0x416ddf9b (filename not found) [in C:\UDK\Rx_SDK_4JAN2016\Binaries\Win64\UDK.exe]
Address = 0x416de05a (filename not found) [in C:\UDK\Rx_SDK_4JAN2016\Binaries\Win64\UDK.exe]
Address = 0x97b1bc11 (filename not found)
Address = 0x97b1bc11 (filename not found)
System.IO.FileLoadException error in UDK:
Could not load file or assembly 'UnrealEdCSharp, Version=1.0.5507.32888, Culture=neutral, PublicKeyToken=null' or one of its dependencies. Operation is not supported. (Exception from HRESULT: 0x80131515)
at InteropTools.InitUnrealEdCSharpBackend()
at GuardedMainWrapper(Char* , HINSTANCE__* , HINSTANCE__* , Int32 )
at ManagedGuardedMain(Char* CmdLine, HINSTANCE__* hInInstance, HINSTANCE__* hPrevInstance, Int32 nCmdShow)
Inner exception System.NotSupportedException in mscorlib:
An attempt was made to load an assembly from a network location which would have caused the assembly to be sandboxed in previous versions of the .NET Framework. This release of the .NET Framework does not enable CAS policy by default, so this load may be dangerous. If this load is not intended to sandbox the assembly, please enable the loadFromRemoteSources switch. See http://go.microsoft.com/fwlink/?LinkId=155569 for more information.
at System.Reflection.RuntimeAssembly.nLoadFile(String path, Evidence evidence)
at System.Reflection.Assembly.LoadFile(String path)
at System.AppDomain.OnAssemblyResolveEvent(RuntimeAssembly assembly, String assemblyFullName)
Also shortly before it was crashing it said inside the UDK: cant find RenX_Game and RenX_Info.
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@Henk
dont worry about that I think I ve found a kinda solution to this...and yes I m using Sub Painter.
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@Ska Ra
looks really nice and sticks very much to the original...only the "X" of the RenegadeX header looks kinda cheap and not fitting.
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adding detail from the concept art to the voxel shaped model wouldnt intterfere with the classic look and feel of ra2 I think it will greatly improve the look cuz I m just limited to bump maps not geometry and its tricky to pull something nice of when the geometry details are missing.
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@Ska-Ra
Allthough I find your adaptation of the voxelmodel quiete well done and feelslike the ingame mirage tank but unfortuanetely you missed many details which are seen in the concept art:
there is also a really good version made by "EpicTones" on DeviantARt...check it out:
I will try to make it more like this i guess... what do you think?
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hey guys...metamind here.
I guess we all had a busy time recently...so I'm working on the mirage tank right now but its not ready yet to show everybody but its 70% done I think.
Will post as soon as finished.
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Thank you both for your suggestions.
I was only in charge for texturing...but I also think the middelsection should be bulkier.
This is also only the base texture map...I will add some more details later on.
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Hmm I really think it would look better with a middelsection attached to it...making it only via colouring would look unprofessional
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I dont know... I saw the other picture too but the pic I posted looks better to me... more detailed etc.
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@Ska-Ara
I think the patriot building does not match up with the original RA2 Patriot... there is a blue middle section on the rocket launchers plz remodel/carve it out...also on the top there is some kind of cooling shaft which is missing on your models.
look:
Fix it then send me the updated file... or in the mean time you can give me the powerplant model
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I m not using TS on a regular basis... I was only joining channels etc. so ve no "registered account" for it.
I m using Skype though: name: DaHillersen
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@Ska-Ara
Yes I ve TS also I m german speaking so no language barrier there.
@hm shark:
your model looks sweet. only the top coil bubble should be slightly bigger and the smallest ring next to coil bubble is a bit to high...you should tight up the rings anyway a bit...other then that great work!
Regarding the Grant Cannon... I absolutely loved it in RA2 so it should make its way to RenX... wouldnt be to hard to make anyway... basic turret shooting projectiles is in RenX already!
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Hi there,
I m a long time follower of the Apocalypse Rising mod/game from Bluehell productions which trys to make a RA2 mod for the old RenegadeX engine W3D. Unfortunately those guys werent making much progress for a very long time so I kinda forgot about it.
Now seeing a RA2 mod entry for RenX and also the rapid progess you guys made (Ska-Ara your models look badass ), really motivated me to register on this forum and offer my help to you guys.
I m familiar with 3D modelling/texturing and coding.
see my texture pack for the game Natural Selection 2:
http://steamcommunity.com/sharedfiles/filedetails/?id=118315718
also I m the lead programmer/texture artist for the total conversation of Natural Selection 2 called:
Last Resistance(Survivor)- Mod
GameRulez can be seen here:
http://www11.pic-upload.de/25.08.15/7q3zunem1qod.jpg
I also worked as a mapper:
http://steamcommunity.com/sharedfiles/filedetails/?id=126342986
So I would be very happy to participate in this project, finally bringing RA2 to the RenX world!
Red Alert 2 Modification
in Works In Progress
Posted
Hey guys,
havent wrote in a while , I was very busy backstage so silence can be a good thing.
From now on, we will make updates on a more regular basis.
Today we are releasing our first teaser for Renegade X -Red Alert 2!
Check it out:
rQEgpmTxC7M