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MBT808

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Posts posted by MBT808

  1. 39 minutes ago, DenWellingston said:

    In Firestorm, they certainly will not appear. And if there ever will be content on Tiberium Wars, then certainly not soon. And definitely not on the SDK. In general, Tiberium Wars, although very slightly, but slightly expands the surrounding LORe games, which made the universe livelier.

    The vehicles are in the context of the weapons from the future crates, similar to how tiberian sun vehicles appeared in tiberium dawn renegade-X.

    • Like 1
  2. 53 minutes ago, Fffreak9999 said:

    Please remember that this is a focus on Tib Sun, while we aren't going to rule anything out, the chances of this occuring 

    is very unlikely.

    understandable, but one can hope. The future is hard to know, unless your kane himself.

    • Haha 2
  3. 8 hours ago, Mystic~ said:

    I'm going to hope you will be able to get a Seeker tank or Devourer tank as a 'weapons from the future' crate similar to the Hover MRLS, Wolverine and Titan in Ren-X Vanilla.

    That would be cool, Avatar and the Mammoth MK.III would be cool as well.

    • Like 1
  4. Hope vehicles from the future crates give Tiberium wars/kanes wrath vehicles in firestorm.

    That aside, its looking really good so far. Though to be honest I was expecting you guys to upgrade to UE4 or UE5 for Ren-X firestorm.

    • Downvote 1
  5. I'm not sure if theres a post about this, but I noticed some weird low poly models appearing on some vehicles and a structure(the minigun/autocannon user controlled turret). Specifically it seems to affect the Minigun models on anything that uses it causing it to appear all messed up, the medium tank cannon barrel and the turret in places have really low poly models with jagged and out of place polygons, and the autocannons with the user controlled turret on some maps appear to be a bit lower detail than they should be.

    the game is running on max settings for the most part except for a couple settings(like motion blur for example) and this is a fresh build running the latest patch. Also computer specs are well above recommended(ryzen 7, 24gb 3300 ram, Vega 64). Again, I'm not sure if this has been posted already but I didn't see a topic so I thought I would make a post.

  6. I would like to apologize for the delay in updates/progress, I been busy with Real life matters and haven't had much time to work on the model lately or progress further on the model. I have managed to find some more time to work on the model and am trying to get more work done on it. in the mean time, here is a small update involving improvements thus far to the main gun(still unfinished, will try and update as soon as I'm able).

    Guardian APC Gun(wip).jpg

    • Like 1
  7. 4 hours ago, Gliven said:

    what the British man is trying to ask. Will you put the gun higher up on the apc, in order to be able to shoot infantry right up against the apc? If you are able to shoot at infantry in your face, will the bullets shoot through the apc body?

    The gun is already really high on the model relatively. Unfortunately you can't see tons on the model, but I'm doing some tweaking to the model right now so there could be some adjustments to its elevation and depression. However, the gun being off to the left side will make it harder to combat infantry on the right, but this will be compensated I hope by having high damage/rate of fire so making it unwise to attempt to get too close.

  8. On 2017-03-22 at 6:00 PM, Madkill40 said:

    Will the gun need to be taller to avoid bullets having to clip through the vehicle if a unit stands right next the APC at a point furthest from this APC's weapon?

    Or can we just not care about this minor detail and happily tell narkys to eeF'off?  

    I'm not sure what your asking.

  9. 19 minutes ago, Havoc89 said:

    Chances are your order is reversed. In 3DS Max  you have to use the link tool and drag from child to parent.

    The hierarchy should be the following:

    Root
    -- Wheel_Physical
    -- Suspension
    ---- Wheel_Visible

    alright, that makes more sense.

    also, you didn't answer this before, but should the model all be one object? I currently have the hull separate from the gun, wheel, and suspension.

  10. On 2017-02-27 at 8:17 PM, Havoc89 said:

    What do you mean by ventilators?

    As for the suspension, the rear tires are pretty straight forward. The only thing a little bit tricky would be the front tire suspension. I did something like this on the TS recon bike which you can check out. Or even the Stealth tank suspension. Essentially you want to use an invisible physical wheel a couple units in front of the front tire. This will be the actual wheel that is interacting physically, you will also need to make sure the radius of that wheel matches the wheel radius of the front.

    The visible wheel will need to be a child of the suspension component, but will not be a physical wheel, instead it will only inherit the rotation from the invisible physical wheel which will solve the issue of the wheel spinning correctly.

    To get the suspension to shift up and down correctly, you will need to apply a "Look At" skeletal controller so that this suspension bone is looking at the bone of the invisible wheel. Do this in max first so that you get the perfect alignment before doing the same in unreal.

    With the look at constraint applied in unreal, the suspension bone will always point at the invisible physical wheel which will shift up and down based on it's location.

    This trick works 100% of the time, and can give you some really convincing results.

    so a dummy that goes in front of the wheel model about two or three units, attaches to the main dummy of the wheel and the suspension dummy is positioned/attached at both ends of the suspension arm before the main dummy of the model?(if I'm understanding this correctly) can I open the TS recon bike in 3ds and see all the rigging there to get a better idea?

     

    I noticed the example model everything was one object(or so it seemed), my model is separated into parts(hull, wheels, the front arms, gun and its mount), should it all be one combined object for the rigging to work?

    Ventilators are part of the ventilation on tanks or armored vehicles that work to extract the noxious fumes that build up within the combat compartment during battle from firing the main armaments. I was referring to the fans on top of the APC that make up the ventilation system.

  11. hey havoc89, I was wondering how you rigged the ventilators on certain vehicles to work in Ren-x. I'm working on the rigging for a Guardian APC in ren-x, but I wasn't sure how to rig the vents.

     

    also, I'm unsure how to make part of the suspension work on the model I'm working on, I was wondering if you could help me out with that as well. its the front wheels "arm" in the attached image.

    Guardian APC hull finished 2.jpg

  12. why would you even ask for such a horrible thing to happen? I don't want to pay EA for renegade-x after how they've treated the c&c franchise nor do I want to see totem selling their souls to EA to spend an eternity in hell for some extra cash. Nor do I want to use origin anymore than I have to(I dislike having to use it for titanfall 2).

  13. 6 hours ago, lupotre said:

    The model is really beatuful, you made a great work!

    However, i have noticed some differences with the original C&C 3 model (maybe they are voluntarily), look at these images (ignore the repair crane):

    CNCTW_Guardian_APC_Diagram.png

    Repair_APCm.jpg

    There are differences yes. With the side triangle, I threw a vent there for some additional detail. The wheels were a bit plain on the tib wars models so I added an additional price for some more details. As far as the forward wheel covers are concerned, they don't provide enough space for the wheels to travel. On the inner peice I don't know if your referring to those three bolts, they will be textured on.

     

    on a side note, I did think of potentially doing an MRT and AP ammo APC as maybe crate vehicles if the base guardian apc works out.

    • Like 1
  14. 3 minutes ago, IllumZar said:

    The model looks really sweet! :)

    Do you remember TCW (TiberiumCrystalWar)? it was a mod for the original renegade with cnc3 units and buildings.

    Maybe you can contact @zunnie he was one of the developers of that mod. He could give you a hint or two :)

     

    Keep up the good work!

    I've seen it but I've never played it myself. since it is the original renegade, I'm not sure how that would help with this project(considering Ren-X runs on an entirely different engine).

     

    thanks for the support, hoping to get finished soon and move on to the next model.

  15. 22 hours ago, Luhrian said:

    Is it possible to shoot from inside to the outside? Just for example, I am a LCG and I go inside the APC can I shoot to the outside with my LCG?

     

    But good work so far:)

    the Guardian APC could do that in Tib wars, but as far as renegade-x, the mechanic would probably(I don't know exactly) have to be built from the ground up or added by the devs.

    thanks, it just needs its gun/wheels and to be rigged then it should be good to go to be tested in game. If all goes well, there will be more tib wars vehicles to come.

  16. 39 minutes ago, Madkill40 said:

    As a suggestion it should be the same height as a Titan.

    we'll see, although I'd probably go a bit taller but slimmer front/side profile(considering that the avatar from a war factory is about the size of a scorpion(I look forward to modelling the scorpion for Ren-X). A friend of mine actually joked that I should try and put the redeemer into Renegade-X, imagine how much a problem scaling that would be.

  17. 1 hour ago, Madkill40 said:

    An Avatar is incredibly ambitious.

    I know, thats why its at the very bottom of the list of things to do for me. I'm only considering it cause the titan/wolverine are in the game so its possible but might have to ask Havoc89 about it.

  18. 3 minutes ago, Hohndo said:

    I would actually like to see this replace the current model honestly..but thats just me. I hope we see the finished product.

    well, I'm hoping to get a whole range of vehicles from tib wars into Ren-X, that includes(hopefully) the avatar and the Juggernaut MK.III(those will be last after the main vehicle equivalents of renegade-X).

    • Like 1
  19. currently working on a new vehicle for the game and a first project for me for renegade-x. I'm currently working on the venerable GDI guardian apc that appeared in Tiberium Wars/Kanes Wrath. Post will get updated as the model further progresses(texturing is pretty basic, I'm not a texture artist). Any feedback is appreciated.

    Update:

    Model is finished, now just under going some adjustments and clean up(reducing unseen poly's to help with performance). Rigging is underway and hopefully testing can occur soon. If there is a server that would volunteer as a test bed, I would appreciate it. Also looking for someone with experience as a textures artist to complete the model. If all goes well, work on the next model(a nod vehicle) will commence as soon as the Guardian APC is fully done.

     

    Update(2):

    Sorry if there has been a lack of updates over the past week or so, I too a break from modelling for a bit and started work on the rigging lately, but I've become stuck on two small issues involving the front suspension arms and setting up the rigging for the ventilator rotor's. I'm currently waiting on a response from Havoc89 in regards to the rigging. Still looking for a texture artist in the mean time, hopefully I can find someone.

     

    Update(3):

    working on improving the model some more, adding a few more bits and peices here and there to add some more detail to the model. new screens will be posted. rigging is underway, its slow but unfortunately I'm having to learn new functions within 3ds 2017 and to rig some stuff that isn't covered in the tutorial. thanks for being patient. I will hopefully have something to show within the next week with the updated model, rigging is uncertain. still looking for someone who can do textures, if you know someone or can help in that regard, let me know.

    Guardian APC hull finished.jpg

    Guardian APC hull finished 2.jpg

    Guardian APC hull finished 3.jpg

    • Like 6
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