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Ahrimansiah

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Posts posted by Ahrimansiah

  1. So i know we can enable mutators by .bat files, thats not what i want!

    is there anyway to enable mutators for all maps so i can use ingame setting for BOTs and also choose my map and play them with my downloaded mutators?

    from what i know with .bat file u have to also put a map and after activating it u will be instantly send to that map with mutators right?

  2. Well i found couple of bugs, the AI bots have path finding problems they wont move when they pilot a Titan or air units specially orca! also once u order soldiers to follow u with "Q" u cannot cancel their follow anymore with "Q" they will keep following you!

  3. 2 hours ago, Luhrian said:

    Oh these bugs are known, but I tihnk they wont be fixed. Renegade X is a multiplayer game and not a single player game, so why the devs should work for a feature, wich is not really used.

    well it is used, as u can see im one of those who use it! because bots make a 4 player match far more fun than going 2vs2 and... seriously its 2017 EVERYONE do know what bots are good for!

    back to topic as i said before this bugs didnt existed in older versions!

  4. 16 hours ago, DarkSn4ke said:

    @Ahrimansiah even if RenX got some TS elements as the various TS vehicles it's still a Tiberian Dawn game... during the first Tiberian war they didn't have any kind of Cyborg (please correct me if I'm wrong)

    well as i said a Tiberium sun era map, not TD map... also there was no titan or wolverine... but we have them as bonuses ingame, and many maps have them playable in them already such as "Crash site" or "fort" we also we have TS era soldier models ingame which u can enable with "Futuresoldier" command, so all im asking is a map were they are all replaced instead of being bonuses...

  5. ah yeah from left to right the first 2 models are from Unreal tournament! but the last one the zombie soldier... dont know, and the Future soldiers models are already ingame but can be only activated by using Futuresoldier console command to change player model to them.

    about Renegade SDK i have no experience using this, is it complicated or easy?? :S

  6. Hi,

    Well as i said before this game is a MASTER piece!! and the new Tiberium era assets are just BOOM! This is screaming for Tiberium Sun map! we do seriously need a Tiberium sun version of couple of maps where all basic soldier skins are Future soldier models (not heroes) and tiberium sun vehicles replace the normal ones!

    also is there any chance that u would add some cyborg soldier models too? like future soldier models just for alternate usage... for now? :D

     

    Thanks for reading :)

  7. haha isnt it beautiful?!

    i mean everyone DO love ts era and any single thing about it! man i so wish we can soon TS GDI and NOD infantry model replacer in this mod!

    damn my dream is SO close!! *day dreaming about TS GDI infantry and NOD cyborgs fighting each other in renegade X*

  8. Hmm i do agree with his points... the answer to hit and getting hit is better visual projectile impact on infantry and vehicles and better sound, maybe blood and spark with a high sound so u can feel getting hit hard and also when u hit hard.

    about infantry i do agree too, the infantry correctly is to agile and can maneuver around to fast! there need to be some kind of pause or reduce speed during infantry maneuvering, Specially when sprinting.

    correctly being sniper in this game need super shooting skill because lets face it... only noobs run straight at u or stand in one location and shoot. and normal players who run around and maneuver like light are almost impossible to shoot in long range.

    this is exactly what i dislike about counter strike, everyone jump around and move so unrealistic when shooting u right in the head, where good player is the one with fast shooting focus and mouse control instead of skill and tactics! i like fast shooting but i do also like tactical gameplay too!

    so when i see an sniper instead of rushing toward him and jumping around like a rabbit i will try to shoot him and change cover to get close to him, u know my point im sure :)

    thanks alot for ur aamazing free game again :)

  9. i see... then for viscroids we have to wait until its added to the main game by developers instead of a mutator,

    but about TS units well i prefer more balanced IF needed and buildable instead of a random popup, SPECIALLY that AI can use those vehicles already!

    but for balancing them u can either make them expensive OR make their build number limited!

  10. So its really strange that still tiberium kill wont turn infantry to viscroid, since it was featured in Reneged.

    Also we have some lovely TS units ingame to love.

    So can anyone please make 2 mutators?

    1. Replace TS vehicles with some other ones to make them available for both player and AI or simply add them to list of purchasable vehicles

    2. a mutator that give all tiberium deaths Viscroid spawn effect, both the tiberium fields and weapons.

    Thanks alot in advance

  11. Hi,

    First of all thanks alot for this amazing game and all the time and energy u did put on it! the recent update about TS era really surprised me! i mean its like ur touching my dream! for me TS era is far superior to CNC era! i mean the ideas in TS era are just master piece! the dark atmosphere... the creepy cyborgs of nod and Mighty Mech walkers of GDI!

    So guys whats ur future plan about Tiberium sun era??

    A) make a new Tiberium sun version too?

    B) add tiberium sun era to Renegade X?

    C) simply just add only couple of extra features like this to renegade X??

    man i so wish u do either option A or B :/

    Thanks in Advance and good luck!

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