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Posts posted by Wolfborn
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Chem Rushing is ok until players just spawn in a match and instantly rush GDI base.
Defense Tower = Destroyed
Barracks = Destroyed
Advanced Guard Tower = Destroyed
It's pretty ridiculous to have all that happen before half your team can actually load the map and then just gets spawn killed.
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Plain and simple. They can block entrances by just sitting behind corners firing.
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Thanks for the responses. I plan on map editing so those videos will surely help.
My first project will be Deadly Sertao from C&C3. I think it will work well given proper modifications of course.
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So I have the UDK and Ren X When I attempt to open UDK in 64bit or 32bit folder it just boots game.
Also the UDK is in a completely different directory and i'm opening IT'S binary not Ren Xs
Isn't it suppose to boot as its own thing just like Skyrim's Creation Kit?
Chem rushing?
in Feedback & Bug Reports
Posted
Even when these fail Nod just drops Flame Tank rushes
In my experience Nod seems to always be better.