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Proudy

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Posts posted by Proudy

  1. Why not have it show up on the HUD?

    You know like how grenades show up on the HUD on some games as a little icon or arrow that rotates around the crosshair to show where the grenade has landed, or kind of like how the red circle comes on showing what direction you're taking damage from.

    Would this not work for he harvester? A little rotating icon around the crosshair depending what direction the harvester is coming from and it could even have a distance scale on it in meters. So the icon could appear on the HUD when the harvester is within 10 meters of you and rotate around the crosshair as you move around and then the icon disapears when you exceed 10 meters from the harvester or look at it.

    Or it could simply be a warning message on the HUD saying "WARNING Harvester in close proximity" and the distance in meters next to it.

    If you want it to fit into some sort of realism, the second idea could be passed off as an automated short range signal the harvester transmits on its onboard computer when it senses nearby vehicles.

    I think these ideas would work because they don't hurt the gameplay and they could be based on a friendly only basis so Nod players don't get the warnings from GDI harvesters and the like.

  2. Iron Maiden - The wicker man!

    Song...

    http://www.youtube.com/watch?v=z0RQwD3bQmw

    Lyrics...

    Hand of fate is moving and the finger points to you

    He knocks you to your feet and so what are you gonna do

    Your tongue has frozen now you've got something to say

    The piper at the gates of dawn is calling you his way

    You watch the world exploding every single night

    Dancing in the sun a newborn in the light

    Say goodbye to gravity and say goodbye to death

    Hello to eternity and live for every breath

    Your time will come, your time will come

    Your time will come, your time will come

    The ferryman wants his money you ain't going to give it back

    He can push his own boat as you set up off the track

    Nothing you can contemplate will ever be the same

    Every second is a new spark, sets the universe aflame

    You watch the world exploding every single night

    Dancing in the sun a newborn in the light

    Brothers and their fathers joining hands and to make a chain

    The shadow of the Wicker Man is rising up again

    Your time will come, your time will come

    Your time will come, your time will come

    Your time will come, your time will come

    Your time will come, your time will come

    Your time will come, your time will come

    Your time will come, your time will come

  3. I think you should take one step at a time. Missions would be interesting and of course, a Nod campaign would be awesome but I think getting a working version of the game and focusing on multi-player should be the main priority at the moment. I fully support the idea of missions, don't get me wrong, but I don't think it's important at this moment in time and isn't really worth the staff thinking about it until a later stage, if they wanted.

    However an unofficial topic on a possible Nod campaign story line would be cool I think. Will be interesting to hear ideas people have for a Nod single player. Just a thought. :roll:

    Proudy.

  4. I was reading in the FAQ section (I think it was) and saw some discussion about buildings collapsing when they're destroyed. There were issues with spawn points messing up and PT access being difficult/impossible.

    So here is what I thought could work;

    Have only parts of buildings fall and have the the rubble land in precise places that wont affect gameplay so it's really only a visual thing. I knocked up some pictures in MSpaint YEAH!!!!!1.

    Please remember I am not an expert at animation and I know almost nothing about UT, so go easy on me if you think I'm talking boulderdash.

    Ok, so here we have an AGT;

    agtdestroyed.jpg

    I thought maybe a big hole could be blown out upon destruction and the rubble could fall inwards inside the top of the AGT, therefor exposing some wrecked inner workings of the structure. The tall arial thing could bend half way up and fall against the AGT and maybe a machine gun can fall onto the ground (with no player collisions) while the texture changes to a cracked burnt texture like good ol' renegade does.

    Next up, The Obelisk;

    obbydestroyed.jpg

    This is basicly the same as the AGT. The top could bend over but not actually come away so players shouldn't be affected by it. Some inner mechanical stuff can become exposed also like the AGT.

    Lastly I have the Ref;

    refdestroyed.jpg

    All the damage is high up with the smoke stack on the roof and the silo can collapse inwards (posibly spilling tiberium or atleast leaking gas).

    All the player areas and doors can avoid being affected as all the damage is pretty much just visual, with tiberium gas, flames and smoke.

    Thanks for reading /me runs and hides now.

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