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Ska-Ara

Former Developers
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Posts posted by Ska-Ara

  1. short break here , need help of havoc which is very busy right now.

    but i think in 1 or 2 weeks it will be make a huge step nearly finsihing :) sry for this delay but good thing need time it will be result in a much better experience than now :D meanwhile is start a new vehicle, will show it if is ready to show up :D

    • Like 2
  2. ok the editor starts but this error occurs
    Package UDK_Rain.Materials in RX_Mesa_Main
    Material UDK_Rain.Materials.M_RainSplash in RX_Mesa_Main
    MaterialInstanceConstant UDK_Rain.Materials.M_RainSplash02 in RX_Mesa_Main
    Texture2D RX_IonCannonStrike.Textures.T_Mask2CLAMP in RX_ArabDeco_Buildings
    Package UDK_Rain.Mesh in RX_Mesa_Main
    SoundNodeWave RX_WP_AutoRifle.Sounds.S_Autorifle_Fire_Nod_1 in RX_Mesa_Main
    SoundNodeWave RX_WP_AutoRifle.Sounds.S_M16_Fire1 in RX_Mesa_Main
    SoundNodeWave RX_WP_AutoRifle.Sounds.S_M16_Fire2 in RX_Mesa_Main
    SoundNodeWave RX_WP_Pistol.Sounds.M9 in RX_Mesa_Main
    SoundNodeWave RX_WP_Pistol.Sounds.nod_pistol_fire in RX_Mesa_Main
    StaticMesh UDK_Rain.Mesh.SM_UDK_Rain_Splash in RX_Mesa_Main
    Texture2D RX_Deco_Road.Dirt.MDecal_DirtRoad_Flattened in RX_Mesa_Main
    Texture2D RX_Deco_Road.Dirt.T_DirtRoad_H in RX_Mesa_Main
    Texture2D RX_Env_Water.Materials.M_Rain_Flattened in RX_Mesa_Main
    Texture2D RX_Env_Water.Textures.T_RainScrolling in RX_Mesa_Main
    Texture2D RX_Env_Water.Textures.T_RainSheet_Alpha in RX_Mesa_Main
    Texture2D UDK_ProceduralSky.Textures.T_DayCycle_Rain_N in RX_Mesa_Main
    Texture2D UDK_Rain.Textures.T_RainSplash01_M in RX_Mesa_Main
    Texture2D UDK_Rain.Textures.T_RainSplash01_N in RX_Mesa_Main
    Texture2D UDK_Rain.Textures.T_RainSplash02_M in RX_Mesa_Main
    Texture2D UDK_Rain.Textures.T_RainSplash02_N in RX_Mesa_Main

    Package UDK_Rain.Materials in RX_Mesa_Main
    Material UDK_Rain.Materials.M_RainSplash in RX_Mesa_Main
    MaterialInstanceConstant UDK_Rain.Materials.M_RainSplash02 in RX_Mesa_Main
    Texture2D RX_IonCannonStrike.Textures.T_Mask2CLAMP in RX_ArabDeco_Buildings
    Package UDK_Rain.Mesh in RX_Mesa_Main
    SoundNodeWave RX_WP_AutoRifle.Sounds.S_Autorifle_Fire_Nod_1 in RX_Mesa_Main
    SoundNodeWave RX_WP_AutoRifle.Sounds.S_M16_Fire1 in RX_Mesa_Main
    SoundNodeWave RX_WP_AutoRifle.Sounds.S_M16_Fire2 in RX_Mesa_Main
    SoundNodeWave RX_WP_Pistol.Sounds.M9 in RX_Mesa_Main
    SoundNodeWave RX_WP_Pistol.Sounds.nod_pistol_fire in RX_Mesa_Main
    StaticMesh UDK_Rain.Mesh.SM_UDK_Rain_Splash in RX_Mesa_Main
    Texture2D RX_Deco_Road.Dirt.MDecal_DirtRoad_Flattened in RX_Mesa_Main
    Texture2D RX_Deco_Road.Dirt.T_DirtRoad_H in RX_Mesa_Main
    Texture2D RX_Env_Water.Materials.M_Rain_Flattened in RX_Mesa_Main
    Texture2D RX_Env_Water.Textures.T_RainScrolling in RX_Mesa_Main
    Texture2D RX_Env_Water.Textures.T_RainSheet_Alpha in RX_Mesa_Main
    Texture2D UDK_ProceduralSky.Textures.T_DayCycle_Rain_N in RX_Mesa_Main
    Texture2D UDK_Rain.Textures.T_RainSplash01_M in RX_Mesa_Main
    Texture2D UDK_Rain.Textures.T_RainSplash01_N in RX_Mesa_Main
    Texture2D UDK_Rain.Textures.T_RainSplash02_M in RX_Mesa_Main
    Texture2D UDK_Rain.Textures.T_RainSplash02_N in RX_Mesa_Main

    something  critical or just garbage?

  3. ok 20 days are a bit more than "few" :D

    but i have a small problem with the new one , first of all, it says that i have old scripts, if i want to compile than nothing happens 

    if i click on no the editor crash instantly. 

    i use windows 10

  4. Hey Guys, 

    im working right now on a New Vehicle for Ren X. This Vehicle  will be the Red Alert 2 Tesla Tank.
    This Vehicle will be published as Single Vehicle like the other Experimental Vehicles in the RenX Stuff (e.g Tesla Tank from Red Alert 1).
    Some of you might know me from my Red Alert 2 Mod.  Right now i dont want to reactivate this Mod. Cuz that i will be a single Work. But i want to make a big difference to my Old work. In the Past i tried to fit my models as close as possible to the Voxel Models. With this Tesla Tank i want to break up with this. It will be more concept like and will have much more details. 

    Heres my Progress so far:
    wccdjsxl.png

    • Like 4
    • Thanks 2
  5. i did not play this saturday pug.. but i saw.. the last 3 weeks it was quite often a very clear win/loose situation with 1 team is dominating another team.

     

    maybe you guys should make after every round some kind of rebalancing. so the next rouds are some more fair?

  6. 2 hours ago, ThommyK0104 said:

    Round 1: Islands

    There won't be a Round 2: Whiteout because my recorder didn't record for some reason so tomorrow will be Round 3: Goldrush

    If i reminded right.. whiteout was the map where we thought that you have glitched multiple times in our base? :P strange thing that just this record is corupted :D

    • Like 2
  7. hope you guys find a good way to prevent useless surrendering.. last round boomer just want to surrender cuz we didnt get out of the base (enemys was heavily camping us with vehicle).

    thats a surrendering just cuz we have a bad situation.. at this moment we didnt lost ANY building.

    just nonesense to surrender at this time

  8. Guys , could you make an Countdown again? it will help us MUCH to get the same time for everyone (dont forget the time change in europe)

    maybe you could make the countdown on the top/first forum site . so everyone can easly see that :)

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