DrJones
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Posts posted by DrJones
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As mentioned before, I think a secondary fire option to the repair gun which rapidly removes friendly mine HP is the best solution to fix this issue, it will allow engineers to remove old mines in already destroyed buildings as well without remining everything.
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Hi everyone, I played the old Renegade game and enjoyed it.
I've recently found this game and it's a ton of fun, thought I'd help out giving feedback to help out devs.
These are my suggestions for some changes to the minimap:
-Make mines appear as dots 1/3 or 1/2 the size of the player icons enemy mines are never revealed on the minimap.
It would help with having mines up in base at all times and could also help revealstealthy action going on in and around the base (the latter could be countered by issuing a delay
for the mine to disappear from the minimap).
-Introduce a button for zooming out the minimap, either hold to keep it zoomed out or make the zoom level adjustable in increments.
I find the minimap is often just a bit too small to keep track of what is going on around my flanks andfind myself running left and right to check if my allies are still there or if they got shot/backed to base.
Keep up the good work!
-DrJones
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Had the same issue happening with AT mines as hotwire.
Neither refill nor changing the alternative item in the buy-menu allowed me to retrieve mines nor any other item.
Spy crate bug.
in Feedback & Bug Reports
Posted
I've noticed exiting a vehicle on top of a mystery spy crate does not give the uniform but consumes the crate and gives server message that a spy crate was picked up.