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TheOlsenTwins

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Posts posted by TheOlsenTwins

  1. In my opinion, it boils down to separate areas:

    AFK at the start of the game

    Putting everyone that is AFK in a third invisible team would already be a big improvement.

    Wrong team allocation
    Sometimes people are moved to the wrong team that has a lower amount of players. Maybe this happens due to score difference, but IMHO this should only happen after a significant score difference. Maybe the game could track the score per minute of each player internally and use this as a ranking instead of the total score. Especially in long games there can be a huge difference.

    Use the average of the VP of both Teams as starting VP

    In long games, players that join the worse team, get even more penalized by getting less starting VP. (as they get the average VP of their team) In the long run, this also makes it harder for a team that is far behind in VP to catch up and make a comeback.

    In my opinion, the average VP of both teams should be used as the base for the calculation for the VP of a new joining player.

  2. Current Messages when getting in for the first time or locking it are:

    $Vehicle auto-bound. Press [L] to toggle lock on driver seat. Hold [L] to unbind.
    $Vehicle driver seat locked.

    Maybe they can be changed to something like this, to make it more clear:
    $Vehicle auto-bound. Press [L] to toggle lock against your team. Hold [L] to unbind.
    $Vehicle driver seat locked against your team.

     

  3. For me, Lakeside is the best map, as due to the 2 silos and the separated inf path and the multitude of other paths you always have the chance to win it. (regardless of lost buildings)

    You are newer truly locked in base and can always get back in game.
    In general, i like maps with multiple paths like Walls, Field X, Eyes..

  4. Quite often, when doing a chinook rush, it's difficult to score points as pilot. (if you are not willing to give the heli to the the enemy)

    So, it would be great to participate in the scores that the other passengers achieve in the minute after exiting.
    (so that buying a chinnook for rushing is not only selfless but can also reward the pilot)

    • Like 3
  5. 23 hours ago, Fffreak9999 said:

    Impossible, since we have to change certain configs every patch, or you would never see servers in the launcher. 

    As for particular configs which are related to system settings, they don't reset frequently. Normally Daylight savings causes it to break.

     

    As to how patching works, it only looks if files have changed before downloading a delta file (if possible), or the full file if it can't update from the previous version.

    So any file that has not received an update, doesn't get changed.

    Can't these settings that are not related to the user settings be stored in a separate file?

  6. Often the problem is on full 64 player servers with a low vehicle limit.

    GDI can get 8 mammooths, but Nod needs more than 1 vehicle to counter a mammooth, so its much harder for them

    So, maybe set a higher vehicle limit for nod on non flying maps?

    • Like 3
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