Sry but i have to disagree!
That the map won't get more potential without any SBH thread (which is - btw - a part of the game) can be seen on EKT with 80 mines. Game totally relies on mass artis and mrls spam.
Also, the GDI path has a lot of cover, but the NOD path do as well. Remember that the "small" GT arn't that high and u r totally covered by AS landing pad. And true, the Strip has no BD, BUT the "windowjump" is an even better way to enter a building due to the fact, that you only need a 5 second window to enter plus can defuse mines in cover (while WF back can be spotted easily)
BUT i agree, that most buildings on GDI side are too easy to reach without even slightly shot by the tower.
The guard towers should at least "turn" or give a few shots in the direction you'r base gets attacked from. Also, i would like to see symetric path's on the Silo's side to make the fight around the silo a bit more attractive. (or change silo's side)