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Quackmaster

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Posts posted by Quackmaster

  1. Hey Guys... i am really disappointed about the airstrike nerf.... isnt there a Chance to get at least double the damage of what it has now? .... or will it stay forever this weak?

    Think airstrikes are one of the niced Features of RenX.... really sad 2 see that ist not used very often anymore...

    I wish they would change the A-10 a bit, the bombs it drops seems to be the only good thing about it, the main cannon doesn't really do much damage it seems, hell there like explosive rounds coming from a Gatling gun, you'd think they would hit more stuff. I also don't really like how the A-10's will go in a middle-left-right pattern or what ever, I wish they were just straight on.. Some may not agree with me, but I think this would be pretty cool. Also make the AC-130 do more damage to vehicles, if I'm in a APC, and someone calls in a AC-130 on me, and most bombs hit I really don't take much damage. You'd think the bombs from the gunship would deal about the same damage from 1 shot of the arty. Just my 2 cents.

  2. What do you think about having "enemy healing" as an option for server owners to enable or disable? Meaning that engineers or techs/hotties can repair enemy units.

    It can open the door for trolls (which is why it should probably be up to the server owner whether or not to enable it), but there are legitimate uses for it too. For example, if I'm a hotwire sneaking into a Nod building that has taken 1 or 2% damage, I'd rather repair the building to give the enemy one less reason to come in while I wait for my timed c4's to go off.

    Sounds stupid in my opinion, I'd rather have your repair gun damage enemy tanks or buggies etc. Kind of like battlefield 4 with the engineer's repair tool that can damage enemy tanks quite quickly.

  3. Anyone else think that the Miniguns ammo count per "box" or "clip" should be increased, I think that like 80 rounds is to low for the apc (dont know exact amount, I think its around 80). This would help out greatly against infantry in some cases, trying to hit a moving infantry may be hard, by the time you actually get some shots into him you have to reload, it sucks! Same goes for the turrets in whiteout, mabye reduce the miniguns damage against vehicles slighty but increase it against infantry, I think this will make the apc more usefull and actually have a reason to transport people and get rid of targets on your way there more efficiently. Just some suggestions.

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