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kaitology

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Posts posted by kaitology

  1. My wishlist for Beta 4 consists of a few changes,

    Every time a Nuke and Ion beacon is placed the countdown duration is modified by how many nuke beacons have been placed by 10 seconds per beacon.

    So if you get 3 beacons at the same time you get 30 seconds extra on each beacon to disarm them.

    I think it would help to discourage placing 4 beacons around the base and allow SBH to remain useful.

    Of course there is potential for griefing with beacons, but that already happens with the mines.

    Also I'd love to see Sydney and Ravenshaws do more damage to armored vehicles.

    Maybe a 50% increase against armored targets so that both teams have a reliable tank killer.

    Right now nothing short of several EMPs and 2 Airstrikes can stop a Nod or GDI push into a base with tons of flamers or mediums.

    This is a terrible idea. It even completely counters teamwork and stimulates solo beaconing.

  2. I've played some other games that have queues. It would be great, instead of just trying again and again. You could also make a connection script that keeps checking the number of players on that server and immediately launches if it ever drops below max. It's important to limit the rate of checks or it could cause problems (be seen as a malicious attack, crash master lists, etc.). I'll certainly include it on my Wine-only launcher at some point, but Windows needs some help to run anything in Bash (ex. http://win-bash.sourceforge.net/).

    You can try modifying the open-source launcher for RenX or use a scripting language (Pearl, Python, etc.) to do the check I said and connect. An example of connecting to a server: UDK.exe 127.0.0.1

    You can type in the server IP yourself, or copy and paste from the master server listing, otherwise you'd need to make something like a whole separate launcher.

    Why would you query the master server to queue a server?

  3. There's very few games that have a nice server-client connection system. Queue, then when a spot is open, only send request for a spot, reserve it for a limited time, THEN load the game. I've never seen a game with that feature, though.

    The problem even with Queue, is that when you load the game, someone else got in faster. And then you have to close it down and start over anyway.

    I believe every Battlefield game from the past 5 years has this feature (on PC anyway.)

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