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Sammy_Bananas

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Posts posted by Sammy_Bananas

  1. RenX used to play fine on my pc

    Booted it up and it kept wanting to download a 8000kb file from the ekt server

    takes forever

    so i reinstalled

    still doing the same thing, and when it completes i just get kicked out and have to download all over again

  2. I went 18-0 today dude, just need a balance of luck and skill lol. (Kills dont matter i know)

    Find a role you are good at. Can't go wrong with technician, get yourself an AC and you're on your way to getting points and a few kills. Plus they are absolutely vital to your team, making you more useful than if you were just getting stomped on every time you exit the base. Also, playing defensive offers less of a learning curve.

  3. If you purchase the AC as sydney and switch between the two rapidly, the PIC will just disappear. Sometimes it will show the crosshair, but no beam. Sometimes the beam will do no damage after this glitch. Also the chaingunners zoom brings it to your face and will play the sound but no bullets come out, mostly when you try to aim while already firing. My favorite characters seem to be the buggiest.

  4. Yeah no matter your specs this seems to be an issue. Ive tried on multiple machines. All nividia graphics cards though. Mostly with vehicles. Although that's just the unreal engine it seems like. Nether(quite an interesting survival game btw) runs off the unreal engine and their vehicle lag is even more atrocious, but exactly the same. Maybe its a coincidence?

  5. I think there should be a map mechanic tied to a structure, like a comms center like ACK suggested.

    However, this map should pretty much behave like the map in C&C RTS games. Basically it would have fog of war and you wouldn't be able to see enemy structures or positions unless you had a friendly nearby to reveal it. Spotted enemies would be able to be seen through the fog however.

    To add onto that, there should be a tech structure with the ability to reveal the whole map and remove the fog of war. But due to the nature of this structure, it must only be put onto maps with a specific route to and from it that is separate from the route between bases. Meaning if you want the structure, you'd have to go out and get it and then defend it.

    It would be a good way to spread the action around the map. I do realize though that if your team was to lose their power plant or comms center, then that tech building would be pretty worthless. Perhaps there can be some other tertiary benefit as well (I mean other than denying the enemy team the ability it grants)?

    Yes to all of this. And hmm maybe reduced prices on adv. technologies. Like 850 for sydney or something

  6. Repair guns should certainly have infinite ammo. Itd severely alter gameplay if they didn't. Imagine the frustration! Ohh no i didn't disarm the beacon because i ran out of ammo or my gun overheated. Rage inducing i assure you. Especially with what seems like reduced repair rates.(maybe im trippin) And honestly, everytime I get low on ammo while playing walls, i just snag up a refill crate. It seems as long as you are low, the crate gives you what you need. Just like when both wfs are destroyed the crates just start making it rain vehicles. I don't know if this is intended or not, but i find it happens too often to be a coincidence.

  7. Make the mines purchasable to all classes Anti Personnel Mines instead. Expensive. Low stacks. Higher blast radius. No damage to vehicles. Unaccessible after Hon/Rack destruction. Or make tech buildings give you a tiberian shard mine(400 cost) that has typical mine explosion with added tiberium poisoning and slightly extended radius.

  8. How about a random weapon crate (for an EXTRA weapon) instead of the random character crate. That is probably what I'm most afraid of when going up to a crate. If I spent any money at all, I won't do it. I keep getting shotgunners.

    I would also like to see this. It was in the original i believe.

  9. I play the game on max settings and it runs just as smooth as the original Renegade did... and I don't even have a super high-end computer.

    I don't remember all the crashes... But he does have a point, maybe the game would be more playable if more attention was directed toward game breaking crashes and just saving the polish for later.

  10. Holy shit, this makes me wonder about the tiberium sun conversion i used to play. Cant remember the name to save my life, but im definitely going to check this out. Thank you. Do you need the original renegade though?

    EDIT:Nvm, no one is on any of these lol, which is a shame cause it looks like alot of work went into these. Especially C&C reborn. I remember i was so pumped for that mod, and now that its finished no one plays it lol.

  11. Prof. Koni, I really like your idea, and envy your ambition. Btw the article that guy is referencing is written by a total fucking douchebag. And honestly idk who mesheep thinks he is, but he is not hot shit. Go on creative forms, post your ideas, find people that share those ideas, and form your own team dude. You might find someone here but your better off trying somewhere else. A lot of people on here have attitudes lmao.

  12. No, you can definitely "port" them over if you take the W3D and import it into Max, and kick that out into different sections for UDK as ASCII or FBX files. If you want them to actually look next-gen, though, you'd have to do a fuckton of work to fix up all of the shitty graphics commonly found in old Renegade "map packs". If you don't care about graphics at all, you could conceivably just port them over, but that would still take quite a bit of time.

    Oh no... why did you tell everyone this? Now the maps that everyone and their dog made (especially those of a certain low quality) will be ported to Renegade X.

    Lmao, but we would still have more maps

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