VegasKill
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Posts posted by VegasKill
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Hey RypeL!
I hope you guys can make server demos available for download later on (like transfer them to renegade-x.com/demos).
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In exactly one hour, the logfile grew to 1.9GB. It was flooded with following entries:
[3996.22] Warning: Warning, WARNING! Failed to create network channel for actor. Out of channels!! (2048 max).
This does not happen by default. I caused these errors by entering the command to record a client demo, which did not work.
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Hi folks, great job with Renegade-X!
Driving vehicles is now a pleasure, but I crashed 2 times mid-gameplay on the map CNC-Field with the Beta2, eatch time after 10 to 15 minutes. I didn't crash during gameplay with Beta1, only when the map was changing.
The graphics settings were the default ones, unchanged after the Renegade-X Beta2 installation on Windows 7 64bit.
I don't recall doing anything special, that could possibly cause a crash. The view during the crash jumped to the inside of the player head (some polygons of the head mesh were visible from the inside).
The logfile only threw "=== Critical error: === Fatal error!" warnings, but they were not linked to the previous log entries.
After those crashes, I wanted to start Renegade-X with the remote control window, but the start parameter '-wxwindows' causes Renegade-X to crash at startup.
Address = 0xa67eb6 (filename not found) [in C:\Program Files (x86)\Renegade X\Binaries\Win32\wxmsw28u_vc_custom.dll]
So I changed the graphics settings (disabled postprocessing, ambient occlusion, motion blur, dynamic shadows) and was able to play 2 maps without crashing, Whiteout and Islands. In exactly one hour, the logfile grew to 1.9GB. It was flooded with following entries:
[3996.22] Warning: Warning, WARNING! Failed to create network channel for actor. Out of channels!! (2048 max).
Don't know if this helps, I have no other infos.
NOD officer gun is stuck
in Feedback & Bug Reports
Posted
The anti-vehicle gun of the NOD officer gets stuck sometimes when the hud shows 3 shots left in the magazine. Switching weapons fixes this bug.