pyr0
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A third option would be to make a 'last stand'- mode, which doubles the points gained, and unless the base is completely destroyed the team with the most points would win after X minutes.
Alternative Ideas
in Feedback & Bug Reports
Posted
A scaled proxy mine limit, for example first 10 players : 30, and for every x players after that y mines, with perhaps a maximum (say 50).
The idea came to me after having played hardcore marathons in the original, in c&c_hourglass with 127 mine limit. Raising this limit made the team effort really pay off!