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highbuzz

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Posts posted by highbuzz

  1. I found it hard to keep reading after this. *facepalms* so because you managed to epically suck you believe you should still have a chance to uberpwn the enemy with a skill-less move??

    Yeah, when a team gets a building destroyed, they epicly suck. All the time. Couldn't be the other team did an effective rush, a guy was very sneaky, etc etc, no we had to suck. You have a funny view of things.

    Skill-less move? I mean, come on.. What am I suppose to do then? Run around as a machine-gunner and just wait to get picked off constantly by ramjets? Just let them kill the last building even though we still had a sizeable point lead and time was clicking away? Hell no. Besides, the airstrikes do cost money - I didn't have an unlimited supply.

    I used an item provided by the game to make due with what options and what odds we were against. R315r4z0r hit it on the head.

    PS: Now I'd rather have the ability to collectively donate funds together and buy a building that has been destroyed or something like that, but since it's not an option - I think airstrikes provide a fair balance to a scenario like the one I painted.

  2. If their intent is an eventual Steam release then I don't think this beta release will hurt the game in the long run, as long as they fix the bugs and add in some nice quality of life features before then. It will absolutely get attention again if it's released on Steam. I have an official thread on NeoGAF with thousands of views which I'll be updating with each patch and release. And if it's a polished game by then, more people will stay. Everyone I've talked to who quit spoke highly of the concept but that it was the bugs that turned them off.

    Exactly this. My friends, who didn't play C&C Renegade, actually loved playing Renegade X with me. But it was just small things, the lack of polish, that drove them to shrug and say, "oh it's fun, but not enough maps and too many small bugs."

    Fair enough - I'm a big C&C Renegade fan, so I'm still playing. I hope to get them to come back as the patches keep coming.

  3. The Airstrike is probably the worst implemented in my eyes, it is the ultimate teamplay wrecker, it is the worst, requires no skill or teamplay, you are a turd in my eyes if you use it.

    I do understand your point of view, but because of one map and my experience with it, I have come to appreciate the air strike.

    Islands - I'm on Nod, our air strip is down as well as our Hand of Nod. Ramjetters/snipers keep picking us off from that perch on the GDI side. I'd go Marksman, drag their health down slowly and they would go to refill. I would pause for a bit, allow them to come back and deploy an airstrike before they can get a beat on me and kill them.

    Their ref was down, so losing that $1000 character hurts. The airstrike is the only way to get them there too, since the Marksman, even with two headshots, cannot kill a cautious Havok.

    It was also super convenient when APC rushes occurred around our ref, only to have them blow up and the people who hopped out hoping to deploy ion cannon beacons die in the air strikes.

    Without the air strikes, we would have lost. We won in terms of points.

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