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CommodoreCorona

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Posts posted by CommodoreCorona

  1. I'm having the same thing, I can do skirmish vs bots, but any multiplayer server I try to join it spends several minutes loading FrontEndMap for the menu I was just at.

    I'm not sure about yours, but in my game the launch splash screen says Open Beta 2, but then in game it says Open Beta 1 in the lower lefthand corner of the main menu. Playing skirmish it has all the things of Beta 2, so I guess it is..

  2. I just want to point out how insanely cool getting sniped by the obelisk looks in those pictures. Standing by its self in a clearing from far away, then boom I noticed you sneaking there. For this reason, I think you shouldn't be able to jump in the water, and just mining the bridge should be fine.

    Actually, not being able to jump over the rocks and into the river would solve a lot of problems. If the bridge was the only way at all, that would help offset the imbalance tremendously. Now if only you could get to the Hon on Nod's side without the noticing glamor of an Obelisk...

  3. Mine the bridge and you won't have any problems. Mine the bridge btw. Did I mention mine the bridge? You should mine the bridge.

    As GDI I can get into the Nod base without being shot by the obelisk, requires at most a 5s hiding behind a tree for the obelisk to cooldown. In fact, I can reach ANY building in the Nod base on foot. Power plant, refinery, airstrip, you name it.

    Swimming in the water does need to be fixed. You can do it by jumping over the rocks by the GDI side. GDI can easily mine this as well though. You have more than enough mines in the 30 limit to cover both, the only buildings susceptible to an APC rush are the AGT and one side of the refinery, so that's 4 spots to mine.

    Mines are limited, if you mine the bridge you don't have mines in all the buildings. Not to mention mines are disarmable.

    Base defenses are supposed to cover the whole base IMO.

    But the whole point is that you don't need to mine all the buildings. Mine the infantry entrance and mine the buildings near the vehicle entrance. You don't need to mine the WF/PP/Barracks, how are the enemies going to get there? Nod would need an APC with several thousand HP to cross the distance. Of course mines are disarmable, your team also has eyes and can see when an enemy is doing so.

    Base defenses covering only an incomplete part of the base is one of the best things about these maps. Having multiple avenues of attack while still having a strong passive defense against being overrun by vehicles makes for a fun game.

    Yeah it would, but GDI doesn't have an alternative. It's either go all in with tanks, or nothing. Nod can just run into GDI's base with relative impunity, the same cannot be said for GDI.

    Nod can run into the bar without even being touched and the only thing defending the powerplant is one measly guard tower, same with the refinery just run behind the crates and you're home free. If GDI were to try it the obelisk is going zaaaaaaap. Even if GDI somehow make it to the hon there's no way they can continue on to the powerplant. Not only do they still have to contend with the all-seeing Obelisk, there's a turret back there that is ungodly accurate and you'll never be able to run past it, unlike the GDI's gaudtower to their PP.

    I want this map to be fun, but there's a big hole in GDI's base that unless is constantly defended, will lose. And camping the back of GDI's base the entire round is not my idea of fun.

    And here's a fun tip for you: Nod's Chem Warrior is only 150 credits and can solo a building if uninterrupted.

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