Really depends... the process of placement / landscape painting is relatively fast if you have a good selection of models, textures and materials to work with. You can get a map up and running within a few days.
If you want specific materials and special effects you'll have to create those yourself usually.
Lighting idem but you'll have to tweak and wait a lot for lighting compiles.
After that polish phase is endless... new bugs crop up, custom materials and collisions will have to be made, fixes here, fixes there.
AI will have to be setup too, fortunately that is a relatively simple process but you'll spend a good day making exceptions and getting the correct nodes in.
In general though, creating maps for RX is a lot faster now since we've built up a library of stuff... when we just started you have to take modeling and everything that comes with it into account since our artists had to do basically everything.
Hello Nielsen, I would really like to design some levels for Renegade X. I have experiences with making maps since 2010 and my creativity never ends ( ). I also could make content for your mappers with modelling-software.
So if you need a new mapper, I would like to do so.
Greetings, Koni