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Malak Dawnfire

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Posts posted by Malak Dawnfire

  1. Runs okay for me on ultra with a desktop

    AMD FX 8320 3.5 GHZ (Not overclocked) eight core

    16 GB ram

    AMD R9 270x

    It's less the ram and amount of cores, a majority of them I never use during gaming unfortunately but you certainly want a solid processor and GPU.

  2. Airdrop does exactly that?

    And nod soldier, orca's don't exist. If they would i'd want to be a pilot :P

    Player controlled Chinhook's currently cannot lift up Humvees, this needs to be a thing. :P

    Partly kidding and partly serious. It'd be amazingly fun to drop loaded Humvees/buggies on people but it would be a pain in the ass to prevent dropping them in potential game-breaking spots (top of buildings, unreachable cliffs)

    One can dream.

  3. Honestly, I kind of liked how APB did their tech tree, it was based on a timer so that as the game progressed, you gained access to new units and vehicles.

    It was simple and was something that you could build strategies on (Rush with infantry or wait for tech up at 5 minute mark kinda thing.)

  4. Balanced? Unbalanced? Unbelievably broken? You decide.

    Seriously though, I almost never see people using these to their full potential the range on those miniguns are absolutely insane. Is there anyway one could make them more used as a support aircraft?

    How about a 20 mm cannon on the nose? :rolleyes::rolleyes::rolleyes:

    Trollyness aside, maybe it'd be handy to extend out the gunner platforms a couple inches? Then you could shoot directly in-front or behind where the Chinook is facing instead of what you get right now, clipping the barrel inside the chopper.

  5. Hey! I'm in a screenshot! Wooo! Weird looking from the outside in but anyway, I have no idea how they made that beast but it didn't do too much, all of the vehicles blew up once it was within range of Nod Airstrip but still, pretty laugh worthy!

    -Love Malak Dawnfire

  6. It's awesome. I haven't played it too much yet but the few hours I have in-game, it's been spectacular. Combat seems faster than in the original Renegade but I much prefer it to the original. Infantry combat feels silky smooth and while there's still jumping/bunnyhopping it all feels natural and bullets tend to land where you aim.

    Vehicle combat also seems faster and much improved, there's less hour long stalemates on Field where it's simply a trading of blows, pulling back and repairing. Stuff actually happens now and that's great, you get killed, you get kills and it all looks amazing. UT3 engine is fairly old in this part of the gaming cycle but it's beautiful looking still and you've really captured the core mechanics of the Old Ren I fell in love with long ago, while still keeping it new and modern.

    So, I didn't pay a dime for this game but it's probably one of my top favorites at the moment, taking priority over Planetside 2 and Battlefield 4.

    Thanks for all the developers that worked long and hard on this, you're all amazing.

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