Legitsu
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Posts posted by Legitsu
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if anything some counter-measures would enhance game-play by adding depth having pure invisibility never works in any game I am not suggesting some-kind of mini-map radar thing but a "beep" to indicate the presence of a cloaked unit
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Well duh... I built this rig with my own two hands... in March 2010. I've been working with computers for 20 years and gaming for 30 years. Please don't talk nonsense. You can see that people are having problems if you take 5 seconds to skim over the tech support forum and the bug forum. HardOCP.com is a website for overclockers ( ie. people much smarter than yourself ).
This game made my rig unstable. This game should be closed beta, period. Please don't reply to this thread. I only want to speak with intelligent people. Thanks.
start with the following just to humor you
1. run memtest for at least 6-8h or 12 passes whatever comes first
2. run furmark and stress test your GPU by the sound of it sounds like your GPU is giving out or getting to hot
finally go tell your story about how a video game broke your computer
over at hardocp or techpowerup and watch them laugh at you
the fact that you said "re-install directX" tells me exactly how much you don't know about computers
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nukes need to cost more
make em 2500 credits
also add a proximity beacon to the engineer/hot-wire to allow detecting of stealth'd objects with in a certain radius the diaspora should be no larger then a MLS but you can carry up to 3
people really need to start thinking outside the box here they want it to be a clone of renegade and that game sucked there is huge potential in this project but people need to start thinking outside the box when it comes to gameplay
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vehicles seem to have very little mass resulting in a wide variety of odd conditions
1. they `feel` like they are on-ice or floating driving and turning is very Unnatural and frankly "odd" feeling it feels like vehicles are just simply a model with no real traction or weight to them at all
2. its possible to flip the MLS by ramming it
3. getting hung on objects such as baracides allows you to no clip though walls
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your computer is unstable
PERIOD
until you find the cause of the instability nobody here can help you
the game didn't cause the problem something is is failing (ram,gpu,power supply)
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Which are the lines that disable ssao and set fxaa to 3 ?
in udksystemsettings.ini
DepthOfField=False
AmbientOcclusion=False
and in udkmenu.ini
under
[RenX_Game.Rx_GFxFrontEnd_Settings]
ListAA=No AA //0
ListAA=MSAA 2x //1
ListAA=MSAA 4x //2
ListAA=MSAA 8x //3
ListAA=MSAA 16x //4
ListAA=Nvidia FXAA 1 //5
ListAA=Nvidia FXAA 2 //6
ListAA=Nvidia FXAA 3 //7
ListAA=Nvidia FXAA 4 //8
ListAA=Nvidia FXAA 5 //9
ListAA=AMD MLAA 1 // 10
CurrentAATypeSelection=7
so //7 = FXAA 3 (yes this works on amd cards)
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you have a 8600M with 256Mb of vram @ 1080p the game will use 350 to 500MB of vram
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after a bit of tweaking I got it to behave a lot better
http://cl.ly/UAKF/Config.zip everything ultra -nodof -nomotionblur -nossao -fxaa 3
*extract to C:\Program Files (x86)\Renegade X\UDKGame\Config
or where ever you have it installed
70-90fps 1600x900 6870
*for x64 systems only
note after installing this config changing options from the game menu will override my change
open UDKSystemSettings.ini and set any changes their (resolution vsync ect ect)
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the games assets aren't high enough resolution for it to matter the problem isn't hardware its that there is a memory leak the entire texture archive including all sub-assets is ~800MB and thats assuming you are loading EVERYTHING at once which you aren't
http://cl.ly/U95E/Image%202014-02-27%20 ... 3%20AM.png
mesh/model/texture all set to ultra/veryhigh
~300-400MB vram in use
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seems to be a lot of slow downs related to physics effects and animation/particle effects probably due to being optimized
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Thats bullocks, I can also play the UDK singleplayer demo on max with little to no issues at all. The guy before me has an even lower quality PC than mine and yet he managed to fix his problem, why not mine eh? The only thing he has over me is a newer Operating system, and the XP OS meets the min requirement.
If you just gonna rant on me getting a new PC and not actually solve the problem, then plz go. I have no time for this.
http://cl.ly/U8yE/Image%202014-02-27%20 ... 4%20AM.png
you have a fucking first gen althlon x2 thats barely clocking 3Ghz and shitty low end gpu running a 12 year old OS I don't much care "how other udk games run" they are not RenX granted it runs like a 3 legged dog but that has no bearing in this case
single player demo != actual game with real video and sound assets I guarantee you can't run unreal 3 or Gears or war or any recent Unreal 3 engine title at anything close to high settings UT3 demands a quad core or better or you get about 25FPS
Mod edit : This forum is to help people get the game running, not to criticize them or their machines. Please refrain from posting in this forum if you're not going to be constructive.
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don't be messing around with the boot.ini good way to render your pc unbootable if you don't understand what you are doing
also the /userva switch does NOTHING on xp because it doesn't exist for XP because XP doesn't support PAE
bottom line your computer is to old to run the game
Cept I do understand what I am doing, and I have no reason to switch PC's if this one can play all the other UDK games I messed with on Max or near Max. That tells me something that my PC isn't entirely at fault.
see edited post: also other UDK games don't use ~2GB of ram sitting at the menu RenX uses 1500MB on startup you don't have enough ram old computer is old ect ect ect ect
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don't be messing around with the boot.ini good way to render your pc unbootable if you don't understand what you are doing
also the /userva switch does NOTHING on xp because it doesn't exist for XP because XP doesn't support PAE in that fashion
you need to upgrade to windows 7 Xp can only address X amount of Vram and between that and not having PAE support you are hitting the wall also your cpu and most likely your motherboard are positively ancient so it probably won't be playable anyway
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pretty much the same deal as the op
Phenom II @ 4.0Ghz, 2600NB, 8GB dd3 1600 AMD 6780 @ 1600x900
no matter what settings I do even dropping everything to medium it runs like a 3 legged dog
windows 8.1
Higher Resolutions Dramatically Lowering FPS
in Technical Support
Posted
he only has 256MB of dedicated vram at 1600x900 the game will use 300 to 400MB at 1080 that goes up to 500 to 700mb the geforcem can allocate some system memory for vram use but thats really slow it accounts for the performance dip if he wants 1080p hes gonna need to lower his texture,mesh settings to low and turn off dynamic lights