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TacTicToe

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Posts posted by TacTicToe

  1. So its been almost 2 years since I first asked this question. I still can not get the server to query or respond. There have been many updates since I asked. Are you ever planning to make the server query work?  Ever?

  2. So I just downloaded and installed the latest. Get the splash screen and then it sits there at the loading screen forever and does not continue. Sits there using about 15% CPU  and around 1.3 gigs of RAM. Since I have 32 gigs of RAM installed, I think that should be ample. 

    Spoiler

    Log: Log file open, 10/07/16 14:01:43
    Init: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
    DevConfig: GConfig::Find has loaded file:  ..\..\Engine\Config\ConsoleVariables.ini
    Init: Version: 12791
    Init: Epic Internal: 0
    Init: Compiled (32-bit): Jan 29 2015 19:31:11
    Init: Changelist: 2424394
    Init: Command line: 192.223.30.23:7777 -ini:UDKGame:DefaultPlayer.Name=[TKC]TacTicToe
    Init: Base directory: D:\Renegade X\Binaries\Win32\
    [0000.51] Log: Deleting old log file Launch-backup-2016.10.07-14.01.43.log
    [0000.51] Init: Computer: DESKTOP
    [0000.51] Init: User: 
    [0000.51] Init: CPU Page size=4096, Processors=8
    [0000.51] Init: High frequency timer resolution =3.233925 MHz
    [0000.51] Init: Memory total: Physical=31.9GB (32GB approx) Pagefile=63.8GB Virtual=4.0GB
    [0001.06] Log: Steam Client API initialized 1
    [0008.90] Log: Steam Game Server API initialized 1
    [0008.92] Init: WinSock: I am Desktop (192.168.1.133:0)
    [0008.92] Init: Presizing for 83221 objects not considered by GC, pre-allocating 0 bytes.
    [0008.93] Init: Object subsystem initialized
    [0008.93] Log: Last hardware survey: Ver=-1, Date=0. Uploading again.
    [0012.73] Log: Found D3D11 adapter 0: NVIDIA GeForce GTX 980 Ti
    [0012.73] Log: Adapter has 3072MB of dedicated video memory, 0MB of dedicated system memory, and 1023MB of shared system memory
    [0013.08] Log: Shader platform (RHI): PC-D3D-SM3
    [0013.08] Error: Error, Manifest doesn't exist: ..\..\UDKGame\Script\Manifest.txt
    [0013.13] Log: PhysX GPU Support: DISABLED
    [0013.13] Init: Initializing FaceFX...
    [0013.15] Init: FaceFX 1.7.4 initialized.
    [0013.20] Init: XAudio2 using 'Speakers (Turtle Beach Ear Force Stealth 450)' : 6 channels at 48 kHz using 16 bits per sample (channel mask 0x3f)
    [0018.91] Init: Finished loading startup packages in 5.51 seconds
    [0018.91] Log: 75633 objects as part of root set at end of initial load.
    [0018.91] Log: 0 out of 0 bytes used by permanent object pool.
    [0023.95] Log: Failed to upload UDK hardware survey to http://et.epicgames.com/PostUDKSurveyHandler.ashx in 15.00 seconds.
    [0024.13] Log: Missing cached shader map for material M_Cloaking_Adaptive, quality 0, compiling.
    [0032.57] Log: Missing cached shader map for material M_VH_All_Adaptive, quality 0, compiling.
    [0070.62] Log: Missing cached shader map for material Mat_GlowSphere, quality 0, compiling.
    [0070.62] Warning: Warning, Failed to compile Material RX_IonCannonStrike.Materials.Mat_GlowSphere for platform PC-D3D-SM3, Default Material will be used in game.
    [0071.39] Log: Initializing Engine...
    [0071.50] Init: UEngine initialized
    [0071.90] Init: XAudio2Device initialized.
    [0071.98] Init: Client initialized
    [0076.96] Log: Initializing Steamworks
    [0076.97] Log: Logged in as '[TKC]TacTicToe'
    [0077.49] Warning: Warning, Failed to load 'Class None.': Failed to find object 'Class None.'
    [0077.49] Warning: Warning, Failed to find object 'Class None.'
    [0077.49] Warning: Warning, Failed to load 'Class None.': Failed to find object 'Class None.'
    [0077.49] Warning: Warning, Failed to find object 'Class None.'
    [0077.49] Warning: Warning, Failed to load 'Class None.': Failed to find object 'Class None.'
    [0077.49] Warning: Warning, Failed to find object 'Class None.'
    [0077.49] Warning: Warning, Failed to load 'Class None.': Failed to find object 'Class None.'
    [0077.49] Warning: Warning, Failed to find object 'Class None.'
    [0077.49] Init: WinSock: Socket queue 32768 / 32768
    [0077.55] Log: LoadMap: RenX-FrontEndMap?Name=[TKC]TacTicToe?Team=255
    [0077.66] Log: Game class is 'Rx_Game_MainMenu'
    [0077.67] Log: Primary PhysX scene will be in software.
    [0077.67] Log: Creating Primary PhysX Scene.
    [0077.68] Log: Bringing World RenX-FrontEndMap.TheWorld up for play (0) at 2016.10.07-14.03.00
    [0077.69] ScriptLog: ----YOSH'S LOG------ GDI Bots given to RX_Game---- 0
    [0077.69] ScriptLog: ----YOSH'S LOG------ Credits given to RX_Game---- 30
    [0077.69] ScriptWarning: Accessed array 'Rx_MapListManager_0.AvailableGameProfiles' out of bounds (0/0)
        Rx_MapListManager RenX-FrontEnd

    Logs

    Update: Reset game via launcher and game now launches. However I can not connect to a serve.

  3. Agreed. With this latest update I am downloading the server files again. I got a second box I plan to install on located in Chicago. 

    • Intel Xeon E3-1270v5 processor (four physical 3.6ghz cores on QPI + hyperthreading + turbo->4ghz)
    • 64 GB DDR4-2133 ECC memory
    • 1000 GB SSD
    • 100GBPS stream up/down of Premium InterNAP bandwidth - Gigabit ports
    • DDoS mitigation

    I will work on getting it populated. Our other servers run smoothe as silk on this little beasty. :)

    Look for The Killing Crew in the server browser. 

    • Like 2
  4. [0000.26] Error: Error, Ambiguous package name: Using 'C:\RenegadeX1\UDKGame\CookedPC\APathBeyond\APB_CH_ALD_Soldier.upk', not 'C:\RenegadeX1\UDKGame\CookedPC\RedAlert\APB_CH_ALD_Soldier.upk'
    [0072.76] Error: Error, Ambiguous package name: Using 'C:\RenegadeX1\UDKGame\CookedPC\APathBeyond\APB_VH_SOV_TeslaTank.upk', not 'C:\RenegadeX1\UDKGame\CookedPC\RedAlert\APB_VH_SOV_TeslaTank.upk'

    Anyway to fix this? Its a pain to have to close the console popup each time I start the server due to these errors. Thanks.

  5. WELLLLL now that explains why my GSP's DDoS protection keeps kicking in for different strange reasons. These are what I have been receiving lately. I was wondering why this IP on my box kept getting attacked. Good thing they were not able to affect our server. ;-)

    (D)DoS attack against your service 
    Nov 28 2015 12:10:49 PM PT	Our system responded to a (D)DoS against your service with a filter.
    
    Target address: 104.153.104.205
    Attack: a specific type of UDP flood/18
    Filter duration: about 2 days
    
    What does this mean? 
    (D)DoS attack against your service 
    Nov 28 2015 09:00:21 AM PT	Our system responded to a (D)DoS against your service with a filter.
    
    Target address: 104.153.104.205
    Attack: a flood of UDP traffic from port 111
    Filter duration: about 7 days
    
    What does this mean? 
    (D)DoS attack against your service 
    Nov 28 2015 08:56:52 AM PT	Our system responded to a (D)DoS against your service with a filter.
    
    Target address: 104.153.104.205
    Attack: a flood of TCP traffic from specific ports to specific ports
    Filter duration: about 60 minutes
    
    What does this mean? 
    (D)DoS attack against your service 
    Nov 28 2015 08:45:25 AM PT	Our system responded to a (D)DoS against your service with a filter.
    
    Target address: 104.153.104.205
    Attack: a UDP-based DRDoS through TeamSpeak servers
    Filter duration: about 30 minutes
    
    What does this mean? 
    (D)DoS attack against your service 
    Nov 27 2015 02:33:48 PM PT	Our system responded to a (D)DoS against your service with a filter.
    
    Target address: 104.153.104.205
    Attack: a UDP flood containing the string "statusResponse"
    Filter duration: about 7 days
    
    What does this mean? 
    (D)DoS attack against your service 
    Nov 27 2015 02:20:19 PM PT	Our system responded to a (D)DoS against your service with a filter.
    
    Target address: 104.153.104.205
    Attack: a UDP-based DRDoS through TeamSpeak servers
    Filter duration: about 30 minutes
    
    What does this mean? 
    (D)DoS attack against your service 
    Nov 27 2015 02:14:23 PM PT	Our system responded to a (D)DoS against your service with a filter.
    
    Target address: 104.153.104.205
    Attack: a flood of TCP traffic from specific ports to specific ports
    Filter duration: about 60 minutes
    
    What does this mean? 
    (D)DoS attack against your service 
    Nov 27 2015 02:14:23 PM PT	Our system responded to a (D)DoS against your service with a filter.
    
    Target address: 104.153.104.205
    Attack: a flood of syn-ack TCP traffic from port 80/2
    Filter duration: about 8 days
    
    What does this mean? 
    (D)DoS attack against your service 
    Nov 27 2015 11:04:20 AM PT	Our system responded to a (D)DoS against your service with a filter.
    
    Target address: 104.153.104.205
    Attack: a UDP flood of length-28 packets
    Filter duration: about 24 hours
    
    What does this mean? 
    (D)DoS attack against your service 
    Nov 27 2015 10:51:18 AM PT	Our system responded to a (D)DoS against your service with a filter.
    
    Target address: 104.153.104.205
    Attack: a specific type of UDP flood related to Source engine queries
    Filter duration: about 24 hours
    
    What does this mean? 
    (D)DoS attack against your service 
    Nov 25 2015 10:23:47 PM PT	Our system responded to a (D)DoS against your service with a filter.
    
    Target address: 104.153.104.205
    Attack: a UDP flood of length-29 packets
    Filter duration: about 24 hours

    Edit: Just sent in a support ticket to my GSP to see if there is anything we can do to catch this person.

  6. For one, Big Brother is made for q3a and FrostBite engine. Renegade-X is UDK so I don't see that happening.

    As for moderation of the server itself, just use an IRC regulator and problem solved:

    viewtopic.php?f=119&t=73368

    You can basically monitor your server at ease along with a bunch of other features.

    For an "expert", your knowledge of Big Brother Bot seems lacking. I run B3 for my Homefront, Frontlines Fuel of War, Chivalry Medieval Warfare, Ravaged server. ALL UDK games. I also use it for my CSGO server which is Source. Please do not post about something, if you do not know what you are talking about.

    And IRC???? FFS who in the hell uses IRC anymore? I haven't used IRC in probably 15 years. IRC bot? Are you trolling?

    Anyways, my wish for Big Brother Both remains. Hopefully the devs can make it happen like so many before them. Please?

  7. Working rcon that makes it easier for admins to ADMIN! Compatibility with third party tools like Big Brother Bot would be exceptional. Ability to scroll in game messages, server rules etc.

  8. Servers and game seems to run pretty damned smooth. I think the only REAL gripe that popped up in chat were people complaining about snipers being a bit overpowered. IMO it should be a OHK if it is done right, ie headshot. Torso maybe 80%, limbs 50%?

  9. I don't think you are brilliant enough to have developed the engine, I never gave you that much credit. However, this is the ONLY UDK game that I have where I can't poll any info from the rcon port to show basic info like, server name, players, slots used/open, map name etc. So instead of acting all butt hurt, why don't you take a look at what you have done wrong when you cooked the game? Something is missing that is keeping the rcon ports from responding with info that should be broadcasting.

    Now here are some examples of games where the developers figured this out. Perhaps you can reach out to one of them and they can assist you?

    Killing Floor

    America's Army

    Homefront (works flawlessly with Big Brother Bot)

    Ravaged (works flawlessly with Big Brother Bot)

    Frontlines Fuel of War (works flawlessly with Big Brother Bot)

    Chivalry Midieval Warfare (works flawlessly with Big Brother Bot)

    Red Orchestra (all of them)

    Haunted Hells Reach

    There are many more. The problem is on your end and with this game. If you are unable, incapable, or unwilling to address and fix this issue, please let me know. Then I can at least know not to waste any more time with this game and chalk it up as a dead project. Proper administration tools are CRUCIAL to games, especially like this. Do you think I want to hand out full rcon access to all clan members to administrate the server? NO!! Please fix this. If you can't please let me know so I can drop support and take my server offline.

    Thank you.

  10. So apparently this issue has still not been resolved. You guys REALLY need to take a look at this. Being able to remotely control a server and at the very LEAST query the server to get the info we need to display a game banner on out sites is crucial. This was reported long enough ago, that it should have been addressed and made right by this release. You gripe you cant advertise because it is a free game. Well guess what? The way clans advertise their game servers is by using banners that query those game servers. ie Gametracker?!

    This really needs to be looked at and addressed by next release. I can't even get the people that develop plugins for Big Brother Bot to look at this, if we dont have a proper working rcon. PLEASE fix this already. I have advertised it on our site and have people playing in our server and I cant put up a banner on our site. This sucks! We need to be able to scroll in game messages to. B3 can do that, but we need the rcon working.

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