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Crab

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  1. For some reason I'm now able to play just fine on what seems to be every server I tried out. I have no idea why this happened or why it now suddenly fixed itself, but if it happens again I'll post an update. To answer the above questions, the 3 minutes of playtime wasn't a consistent 3 minutes, sometimes it would happen within seconds of joining, other times 2-3 minutes into a game. The rubberbanding started without any kind of buildup or warning.
  2. Since the two most recent hotfixes, I haven't been able to connect to servers. Most of the time it'll boot me back to the main menu with the error "Connection Lost - Your connection to the host timed out". On the rare occasion that I do manage to get into a server, I can play fine for about 3 minutes before I get insane rubberbanding and then disconnecting. While this rubberbanding is occuring, I can't do any damage/repair players, vehicles, or buildings. I can see other players moving around, shooting, and changing directions just fine. So it's almost as if I can't send enough data to the server before it kicks me out. I've verified game integrity, but I can do a completely fresh reinstall now since I'm out of options.
  3. I was playing on Nod as a rocket soldier spy with a tiberium auto rifle when I saw an enemy throw a timed c4 onto a Nod artillery. The engineer repairing it didn't seem to notice it, so I shot at it twice to alert the engineer. Suddenly the particle effect of the tiberium splash kept exploding about 10 times per second from the c4, along with the accompanied sound. The game chugged along for about five seconds, but I managed to get this screenshot. http://i.imgur.com/JyMNfle.png Within seconds, everyone (35 people) in the entire server crashed (client crashes, not a server crash) because of this bug. Everyone was able to rejoin the server on the same map with the same buildings destroyed.
  4. In the event a building gets destroyed, make sure to remine the entire base again, going over the mine limit to erase older and now useless mines, as 8 prox mines on your destroyed power plant won't do any good. The fewer buildings you have left, the more mines you can place per entrance. I played a match on Walls where the only Nod building left was the airstrip, so I had placed 15 mines on the entrance and stretching out towards the MCT, and the remaining 15 mines around the structure and on it's ramp to deter beacon planters.
  5. I'm wondering if anyone has found a way to remove the border from the game when it's running in windowed mode.
  6. The issue was more for beacons, where it is small and easily blocked off by someone, especially if planted in a corner. People standing in front of the MCT is more of an annoyance, except if there is a couple timed c4 in front of it. Although sometimes I have to try defusing timed c4 at point blank because it's clipping into the MCT.
  7. I'm sure that every last one of us appreciates your quest for social justice in a 7 year old thread. Well done.
  8. Crab

    Damage Chart

    For fighting heavy armor, I think the characters are pretty well balanced. I might be doing less overall damage with a railgun, but I'm not exposing myself to incoming tank shells as much than other characters that need to use sustained fire. This is also why I prefer to use the rocket soldier over Gunner if I'm going to be hunting vehicles in a map with many spots for cover. Well done on the chart.
  9. Crab

    HACKS

    I see there are still people who refuse to believe detailed posts explaining how blatantly obvious it is someone's hacking.
  10. As long as the community is vigilant and actually participates in kick votes, I don't see it being that big of a problem. It would get annoying to kick the same guy 10 times in a row, but we may have to live with that.
  11. I agree that it's expensive to buy every time, but being able to kill even one infantry that spots you gives you valuable time for your timed c4 to go off. If we're 30 minutes into the game and I have 6000 credits to spare, I would take that risk. If I was buying a vehicle, I would also buy a heavy pistol. It's cheap and does damage to vehicles. I might be able to damage that vehicle a bit more before I die or while I flee. Are we playing the same game? A sidearm is amazing to have when you're going to be repairing buildings/be on general defense for more than a few minutes. When there's no base defenses and a building is being bombarded by tanks, infantry are going to want to get through those doors to kill some engineers. You (and your engineer buddies) have a far better chance at killing the intruder with a weapon other than your pistol if they're smart enough to keep you out of remote c4 distance. When patrolling the base as a hotwire for SBH, the carbine is my #1 weapon of choice. I feel like I am on equal footing when I engage one in combat. So much for being a weakling. In 'field-medic' situations I would also take along a costly secondary weapon. When nobody needs healing it gives me a chance to help deal out some damage or get some kills on infantry or light armor. In addition, its pretty hard to keep my beam on a hurt teammate that's jumping around and trying to dodge incoming shots if we're in a wide open area with no cover. I could either be useless and try to heal him for a few points of health, or use a fancy weapon to help kill the guy shooting at him and then heal him. These secondary weapons are very powerful and add an enormous amount of versatility to characters. I will be using them nearly every time I buy an advanced engineer character.
  12. I had this happen yesterday a few times again. Interestingly, when a Nod APC exploded I could see an explosion texture stretched out into infinity, going across my entire screen. I pressed the screenshot key but it didn't capture the aforementioned stretched explosion, unfortunately.
  13. Crab

    HACKS

    I had the same problems with those two. Forget everything about an individual's score, it should not be mentioned when accusing them of aimbotting. I had first saw one of them in the tunnels on Field, they were a GDI soldier and killed me as a shotgunner in less than two seconds. At that point I thought they were just really good at aiming. Later on they became a Sydney and headshot me multiple times on their first shot, as soon as I rounded a corner (8 times before I left the server) as a SBH at extreme ranges (as in far beyond stealth visibility distance) without ever having come out of stealth. This is not an instance of someone getting lucky shots. You might feel the need to deny the existence of aim hacks by brushing it off with "they're just good" or "maybe you're just new/bad" even though you weren't playing in the same server. Unfortunately I didn't have any recording software to provide some solid evidence of its existence. Thankfully the voting system will be overhauled very soon and problem players will only be an issue for a few minutes at best.
  14. I think offering some kind of one handed repair gun able to be purchased for your secondary weapon may lessen the load on engineer reliance. On the volt rifle characters a secondary weapon isn't very useful for how versatile the volt rifle is. This way offensive characters will be able to assist with repair duties that are core to keeping their team in the game. I don't think this fixes how much of a generalist that the engineer is, though.
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