klote2314
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Posts posted by klote2314
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QUOTE (R315r4z0r @ Sep 4 2009, 03:10 AM) <{POST_SNAPBACK}>I like the idea of victory conditions, but I don't like the suggested one.
You're basically taking away a major key initiative from the game play. People will lose interest in the game if they simply have less buildings than the other team. Just because you're team has less buildings, doesn't mean they are necessarily bad or that they are losing. The team with less buildings at one point in the match can come back and win a match with points. Taking points out just takes away a lot of teamwork and makes the gameplay stale.
Personally, I happen to enjoy marathon games that go on for hours upon hours. If someone can't fit it into their schedule, then that's their problem. It's only a game![/b]
you can limit the buildings per sargeant
and yes just like in an rts when you have no refinaries you will have an dissadvantage.
but hey dont you already have that when you destroy the enemy harvester in an normal renegade game?
all you gotta do is defend your refinaries be smart and kill theirs to decrease their money income and you will slowly kill your enemy team
this doesnt mean that you cant have long marathon games if you play it right and protect your refinaries you can play for ours -
Combat Command mode
this game mode also needs bigger maps in order to be played correctly
and multiple tiberium fields
1 commander (depending on the rank points he got for evey game he won and lost ore voted for just like BF2 )
2 sargeants (second and third highest rank ore voted for just like in BF2)
this mode will include capturing certain points like tiberium cristal fields just like capturing a flag in BF2 when standing near tiberium field and ellimenated all enemy near the spot you will able to build a tiberium refinary once you captured the tiberium field the more tiberium fields u captured to credits your team will earn
you can also loze these spots to your enemy
the commanders options in the game
each commander can build refinaries guard towers and weapon crates and drop certain types of vehicles anywhere on the map
the sargeants can only drop weapon crates and certain types of vehicles
if you still dont understand what type of game mode im talking about you should play the game Battle Zone 2
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probably asked before but cba to look in history so ill ask again
will this mod be able to work with steam since i cant find the game in any shops any more i can only buy it throug steam
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stop them again good song ^-^
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i havent really played unreal tournament that moutch and never even played UT3 im guessing to buy it just for the mod but
a few questions
aow i seen the movie and thats for sure it will be there
ctf isnt that standart in UT3
now the harder one's
Crazy AoW
Crazy Ctf
co-op
ToS (test of survival)
mission maps
will this all be avalible in the new renegade 2007
this is the main reason i still like renegade difrent modes keep the fun into the game
i get bored verry quickly of playing the same game modes over and over again
are we able to create these mode's by our self ore do you have to implement them?
Feature idea: Victory Conditions
in Renegade X
Posted
im trying to say that people wouldent leave you already have this problem if you loze your barracks ore your weapons factory all it would do is put you in a dissadvantage i have seen many battles won without a refinary ore a barracks this would just improve and make the game's longer bigger battles it would take hours just to finnish 1 battle lol
this would also improve strategic battle tactics and team play
i dont think it would hurt the team play at all i think it would improve it kamiux and st0rm already hosted theese kinde of server and they where played in 24/7 and yes there was team play
all you need is a good commanding system in order to pass orders you might wanna include some way of message popups just for 1 team you know just like in renegade we used that to mass attack
btw if there is no teamplay what so ever in 1 team then its the fault of the commander he aint doing his job obviously