Jump to content

RaPtOr_v9600

Members
  • Posts

    13
  • Joined

  • Last visited

Posts posted by RaPtOr_v9600

  1. That is bullshit, the game is ready to be on steam, there is ton of crap there are crapy games on Steam but not this one, cant believe, a lot hard work is put in this project.

    Anyway i was of for some freelancer work and get back to this one i got it to fly but my limited knowlage of blueprints i preventing me to make more realistic behavior, it fly but it behave like RC toy

  2. Yeah, i cant quite figure out why RenX didn't use any destructible assets, just simple walls or barriers, in my test i created it just to make weapons more interesting to watch.

    Is it maybe with netcode that is preventing of using destructible meshes or something else ?

    I added damage model and give health to vehicle so its now destroyable, i will finish this and start another model, i spent more time with blueprints then modeling and texturing the model.

    Its quite fun to work with blueprints but time consuming

  3. yeah i will polish that, but currently in 4.4 version of Unreal 4 engine there is no way to make it real 8 wheels with blueprints, hope that they will fix that in next release

    i faked 4 wheels with animation node, so the physics are not quite correct, im having problems with materials im custom with UDK materials but in UE4 they are different

  4. Some question for you dev guys :)

    Did Renegade X used APEX in map design it would be interesting to see some destruction in Renegade.

    Dont think that game would benefit big scale destruction but like destroyable fences, some walls etc. that would be fun. I have tested for quite some time UDK and APEX and it works pretty well, but don't know how it work with net code, is it possible to implement APEX in Renegade X ?

    Also will be editor included in the game ?

    My testing of APEX

×
×
  • Create New...