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b3h1ndu

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Posts posted by b3h1ndu

  1. QUOTE (NEFirestorm @ Oct 3 2009, 07:50 AM) <{POST_SNAPBACK}>
    lol renstation renunion, i wonder where caveman disappeared to though :( [/b]


    I have his facebook and MSN, though I don't talk to him at all. Lol.

    Also got Serenity's MSN, and theaer's.

    Renstation used to be the bomb. Oh the old days of Renegade. :P

    Actually, I think I have toosm :) ey's also, but he hasn't been on in a while.
  2. QUOTE (DXR_13KE @ Aug 19 2009, 09:55 PM) <{POST_SNAPBACK}>
    How does one glitch the obelisk?

    edit: just curious, PM me if you wish.[/b]


    Stand behind the rock in the middle of the tiberium field on the hill, where your head just pops above it.
    Obelisk will fire, and not hit you.

    Don't do it in matchmaking though, as it is really annoying, and you can get banned for it.

    Edit: Oh, wow, look at me use the word matchmaking.... >.< That's what I get for writing this at about 12 at night.

    I meant online. I have just been playing way too much Halo.... D:
  3. I was just thinking.

    I saw in your newest video how the Repair Beam locks on to vehicles/people. (which I think is really good, don't get me wrong.)

    But, is there going to be some kind of priority lock-on for the beam?

    I'll give an example for what I mean. Say you are defending the Weapons Factory as GDI, and you're sitting there repairing it while Nod pound it relentlessly with Mobile Artilleries.

    Then comes along someone else on your team, and they are all like "don't repair, just let it die, you're just giving them points". Obviously, you don't listen to them. But then they get angry, and they start jumping around in front of your MCT. In this situation, will your beam stay locked on to the MCT, so that you can continue to save the building? Or will it lock on to the other teammate (assuming they have taken damage or something from the MobArts)?

    Also, another example is if you're in field and repairing tanks, and then a sniper comes along who has taken a hit tries to jump in front of your beam, will it lock onto the sniper, or stay with the tank?

  4. QUOTE (thrash300 @ Aug 6 2009, 04:10 PM) <{POST_SNAPBACK}>
    I am dying to see ingame pics of...GORE!

    Please post some if its not too much trouble.


    Make them as goriest as possible.[/b]


    Don't be so demanding. :P

    Try having a look at Fobby's signature for a preview, Lol.
  5. QUOTE (R315r4z0r @ Aug 3 2009, 02:02 PM) <{POST_SNAPBACK}>
    What you're asking doesn't make sense. The question contradicts itself and I don't know how to reply to it..

    Well, for starters, you don't join a "clan" that sides with a faction, I was just using the term clan to give you a perspective. Clans would be an entirely different aspect of the game.

    But what I'm confused about is how do you join a game mode that is based off of being competitive and not want to be competitive? If you don't want to play competitively, then join a normal server. World domination mode isn't for you because it takes all the aspects of a regular non-competitive game and adds many intensely competitive aspects.

    By joining a normal server, the only think you'd be missing from a WDM match would be the competitive aspects, which according to what you said, you don't want in the first place.

    World domination mode exists for the players who want to compete. You can't join (or shouldn't, I should say) and not want to compete..[/b]


    Ok, now I think you're misunderstanding me now, heh. But that's because I misunderstood your usage of "clan".

    I was assuming you meant people join clans like you would in renegade, and those clans are sided with a certain faction.
    But I see where I was mistaken. My bad.

    What I was saying though, was that I think World Domination mode would be fun. I'm not saying that I don't like a bit of competitiveness, as there is competitiveness within just normal C&C mode anyway. I was just saying that I wouldn't enjoy the level of competitiveness and structural play that comes with being part of a clan.

    But I see what you were trying to say, and my misunderstanding was based off of your usage of clan. Sorry for the misunderstanding. :)
  6. QUOTE (R315r4z0r @ Aug 3 2009, 10:37 AM) <{POST_SNAPBACK}>
    No, no. You misunderstand.

    You wouldn't have to coordinate anything. Just make a server (team) and hope for people to join.

    However, I came to a realization that would make this not work. I was only thinking about creating a server per team on each faction, but what happens when two opposing factions battle? A battle is held on a single server, not over two... so if two factions battled it out, where would it be hosted?

    I have a new idea. What if WDM was actually a coordinated clan war? Except the "clans" were the factions? It would be like ranked play vs unranked play.

    If you play in ranked mode, you contribute to your faction's war effort. If you play in unranked, you just play for fun.[/b]



    Oh, I see.

    What you're saying now is Clans choose whether to be GDI or Nod when they are created, and every battle they have against a different clan contributes to what team is winning?

    It's a nice idea, but I don't think it would quite work.
    What about those people that want to play in world domination mode, but don't want the competitiveness of clan based gaming?
    I know I would be in that category myself.

    How would this world domination mode end? How long would it take to play through?
  7. QUOTE (R315r4z0r @ Aug 3 2009, 07:55 AM) <{POST_SNAPBACK}>
    Yes, exactly.

    Except that each server wouldn't play host to a specific map, but rather a specific group of people. In this case, each team in a faction would use it's own server.[/b]


    I see what you're getting at. But I believe that something like that would be a coordination nightmare. Imagine trying to get your whole team on at the same time... >.<

    I still think it would be better if the teams just fill up with people that have the time, and want to play a 3+ hour campaign.

    But still, it's good to discuss all options.
  8. QUOTE (R315r4z0r @ Aug 2 2009, 09:49 AM) <{POST_SNAPBACK}>
    The main issue with that, however, is that there would be marginal difference between a world domination mode game and a normal game server.[/b]


    Yeah, I see what you mean.

    But I am sure there are ways you could make it significantly different.

    Say the upgrades and HQ final battles for one. Maybe add different gametypes into the mix as well, maybe a Control gametype like KotH or a Point Capture gametype like in battlefield 1942. Maybe even an Assualt gametype, where one team has to destroy a certain object/objects that ISN'T the enemy base... (not really sure how to implement them, but yeah.)

    Was just thinking; Neutral areas could be implemented by having it turn into a baseless, infantry only KotH game or something similar. So the team that controls the hill the longest takes control.
    Though the attacking force would need some kind of advantage because they choose to attack a neutral area, and the defending force would just be a small interception force trying to contest.
  9. I think it should be only one game played at a time, and each team takes a turn where to attack.

    Eg. in between games it goes to a screen like this. Obviously this is just a concept of what I believe it could be like, I'm sure you guys could make it look much prettier. Lol.

    worlddomination.jpg

    This way the team whose turn it is can decide between them what to attack (Kind of like in Star Wars Battlefront 2). If they win the battle they take control, if they lose the battle they can't attack the same area for 1 or 2 whole turns.

    Credits left over at the end of the game can go into buying upgrades in between games. (Don't know what these upgrades would be, maybe things like infantry starting with different weapons, eg. you buy a shotgun and any character you buy during the game has a shotgun, or something like that. But you can only buy one weapon, and you only have a limited choice in weapons. Could be a server side option?)

    But if it was like this, you would only need a single server. And I don't think you would even need multiple teams.

    It would be like a multiplayer campaign mode. Where experience and upgrades are carried over from map to map, but only last until one team is dominating the world when the server resets. (Kind of like certain servers in Wolfenstein: Enemy Territory.)

    Just my thoughts on the matter.

    Oh, also.

    Both Nod and GDI should have a Headquarters location somewhere on the map.

    HQ battles would play out something like this.

    Nod is launching an assault on GDI's HQ. So Nod only gets a small forward base comprising a HoN, and a MCV.

    GDI starts off in a fortified base. (Fortifications depending on how many areas are controlled. More areas, more fortifications, to stop the other team attacking and wiping out your base on the first go.)

    To win, Nod has to defend their base until their MCV is deployed, (say this can take the first 10-15 minutes of the game). Once their MCV is deployed the rest of their base gets built (possibly over time), and then they can start building tanks and a harvester spawns and things like that.

    Nod start off with a HoN + extra credits allowing them to defend against GDI who already have a whole base + less credits. This ensures that GDI can't just mass tanks and take out the MCV straight away. It allows Nod to purchase Heavy Weapons such as Laser Chain Gunners, SBH and Raveshaws before GDI can get a Medium Tank or Mammoth.

    (Eventually) Nods base will then rival GDI's fortified base, maybe even better it. (possibly depending on how many areas are controlled? Just so you can't just attack their HQ on the first go to wipe out GDI.) Then the final battle between the sides can begin.

    Or maybe make it so that the HQ battles can't be fought until one team controls all other territories.

    Once again, just concepts. :P

  10. From my recollection, there was a server side mod in some Renegade servers where they let you select a Team Commander.

    I can't remember the commands they could use, but yeah, I remember the Commander.

    They said they are looking at bringing some server side options to Renegade X, maybe this is one of them?

  11. QUOTE (Spycon @ Apr 16 2009, 09:21 AM) <{POST_SNAPBACK}>
    Don't know bout yall but I was a Halo player.... Why not just have game achievements that don't stay with a person every game? like at the end of a Halo match it would have a bunch of medals after a persons name showing double kill and stuff like that[/b]



    Actually, that would be a pretty good idea, haha.
    Get medals for sniper headshots, splatters, building kills, etc...

    And then the game can keep track of the total amount of medals you have achieved in your career.
  12. MVP Master: Get MVP [insertnumber] times in your RenX career.

    C4 Ninja: Get a kill by placing a timed C4 on the back of someone.

    2 4 1: Get 2 kills with one sniper shot.

    Triathalon: Participate in a marathon match that goes for 3hrs or more.

    De-Glasser: Shoot 100 glass windows out of the Hand Of Nod.

    Radio Spammer: Use radio commands 200 times.

    Stealthbane: Kill 100 stealthed units (troops or tanks).

  13. QUOTE (TigerXtrm @ Mar 17 2009, 07:02 AM) <{POST_SNAPBACK}>
    I've got a G7, wireless brother of the G5 and I never had a problem with it. It's as accurate as you make it and it comes with two battery's so there's always one in the charger for quick and easy switching. Since I've been using it for a while the life expectancy of those batterys has gone down a bit so I change batt about once a day now, but I can switch it in less then 5 seconds and I've even had it in the middle of a firefight which I then won somehow :P.[/b]


    I have the same mouse, it's good, and the batteries normally still last me for a week or so before I need to change them, and I've had mine for a while now also.
  14. QUOTE (NEFirestorm @ Mar 4 2009, 04:08 AM) <{POST_SNAPBACK}>
    I remember the renstation server cuz it used to have glacier_flyin in rotation. The map is really 2nd best after field[/b]


    Yeah! Go Renstation!! hahaha they were the best days of renegade, I reckon. My favourite server. :D

    QUOTE (epicelite @ Mar 5 2009, 01:34 PM) <{POST_SNAPBACK}>
    Yeah it is such a good thing when the team that is LOSEING can make a come back, maybe they lose for a reason!

    They do not deserve a second chance![/b]


    If the winning team have become relaxed enough in their confidence of winning to allow the losing team to make an infantry rush, the losing team deserves their come back.. =]
  15. QUOTE (epicelite @ Dec 9 2008, 09:48 AM) <{POST_SNAPBACK}>
    The Humvee windshield is too far back, if you look at the right angle you can see from the side windows through the vehicle, I even imported it to 3DSmax one time and pulled the windshield forward to make sure I wasn't seeing things.

    Also that is the only moving object in the game that can get bullet-holes! :P (that I can remember now)[/b]


    I'm pretty sure the Recon Bike could get bullet holes as well. :P
  16. QUOTE (Speedy059 @ Aug 10 2008, 02:54 PM) <{POST_SNAPBACK}>
    I'm assuming you are wanting to do web designing for Renegade-X website? GREAT! It would be nice if you were familiar with Joomla and were able to work with that, if not then I don't think it will matter. I think you designs would be great with or without Joomla integration.[/b]


    Oh, hey Speedy. =D

    Don't know if you would remember me, used to hang around at the Renstation forums, and on the fastc0nn Renegade servers.

    Back to the topic, I have no idea what Joomla is, as I am not really familiar with any Content Management Systems or similar. I'm not too good with coding, knowing only basic HTML.

    And if I had designed anything that was usable, I would give full rights for any modifications necessary so that it could be used with Joomla. =]
  17. QUOTE (Killa @ Aug 10 2008, 02:16 PM) <{POST_SNAPBACK}>
    Currently your designs are not that great (sorry!!!) but you have to see it from a professional point of view,

    I do web-Design day in and out and everyone is looking for streamline, sleek, and WEB 2.0 style base.
    some tips i can give you download or find something called a colour wheel, learn to use it for complimentary colours and such, it will greatly improve your colourings.
    Another tip i can offer, learn about designing unique and CLEAN graphics, but add in flair and detailing that is subliminal, not primary.

    Something to start with is Icons, I know this can seem dummied down, boring etc, but its a good way to experiment and design, try to make your designs as sleek and professional as you can, post more work, and have more critic on your work by posting in other forums like DigitalPoint and Deviantart.

    another thing to start on are concept interfaces, this also adds a dimension of workability, once you narrow down your style and confort zone on a professional level, then progress onto website layouts.

    Examples of my work (so u can see im not BSing you :P)

    [images removed for space reasons][/b]


    I understand that my work is not at a professional level. =]
    I don't consider myself a professional designer at the moment.
    I'm looking to improve my skills, and maybe even do a university course in digital art and design next year, once I finish year 12.
    Thanks for the constructive criticism. It also helps. =]

    I'm just offering the limited skills that I do have to this mod, as I really enjoyed the original Renegade, and I am one hundred precent looking forwards to this.

    If something better than what I can do can be obtained, I will have no qualms against it.
    I just want to help. :P
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