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Rockfire

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Posts posted by Rockfire

  1. Idk, I kinda like the idea of them disabling the towers for a few seconds (5-10). It would give fields a more interesting dynamic rather than a slugfest it currently is. That said it'd need to be balanced. Maybe a placeable area EMP? or a precision emp air strike? (solo target) Both would require time to place down and as long as its priced similar to airstrikes or something. I don't see it being abused that much.

  2. I had no idea there was one on the Nod side but there appears to be one:

    2_rE38vJK8Y

    The GDI entry were so easy to spot, but I never saw that one mentioned before. Its not nearly as big a deal at least, since Nod is the one with stealth.

    That's what I was on about.

  3. I must admit I never had a gaming mouse until a few years ago as I thought it would barely make a difference. However after trying one of my mates I made myself a believer and bought one the next day.. never looked back.

    What makes them great for gaming is the higher DPI and faster polling rate, it makes everything feel much smoother and more precise. Those long range headshots you would use to struggle to maintain on a crappy mouse are made easier, especially in conjunction with a proper gaming mouse pad.

    You right, it wont make you a better gamer, but it'll definitely help.

    Man I sound like a sales rep D:

  4. I doubt it'll happen for a long time.. valve are extremely picky about what goes on there store.. especially for a free title, they get no profit for you downloading it from their system. Then you've got the problem of it being an EA IP, so they could prevent it from going on steam in favour of origin.

    But who knows.

  5. I disagree, at what point does mouse acceleration actually help in this game, that higher DPI's and bigger mousepad's cant provide? This isn't like quake/ut where it made rocket jumping easier. Nearly every gun in this game requires twitch accuracy to be effective with. (obviously repair guns are exempt :P if your just the mr fix it guy)

    That being said, I agree with everyone that it should be an option in game, as everyone has their personal preferences.. not sure why people want to be handicapped.. but hey

  6. Since unreal 3 has mouse smoothing and acceleration enabled by default(god knows why) and the lack of any ingame options to change that atm, the only way to turn it off is to go into UDKinput and change the following to false:

    RenagedeX/UDKgame/Config/UDKinput.ini

    bEnableMouseSmoothing=FALSE

    bViewAccelerationEnabled=FALSE

    It should stop or at least lessen the effects.

    Edit:

    UDKinput will only show when you've loaded and configured the game first.

  7. Conquest renegade mode?

    Basically.. remove the harvester or make it collect less, put capture points like tiberium spikes in the field. Would make for some interesting gameplay as you'd also have to worry more about your income than in the original renegade

    A mode I've always wanted and would fit with C&C style

    Base building mode, you start with a barracks and a refinery... the base building parts are placed around the middle of the map (of course the enemy team will also be fighting for these). After bring them back to a point in your base.. (say a construction yard) a part of the base will be built giving you access to tanks or base defences.. walls.. etc . If both teams bases have been fully built it goes back to normal mode.. but that's if nobodies lost by then. :P

    You could even make it interesting, if a team has fully built there base, place a timer for a nuke or ion cannon strike on the enemy base, If the time runs out and the enemy hasn't stopped the countdown by killing your powerplant you win the game.

    If both teams have fully upgraded and their powerplants are both destroyed. Then the only thing left is to slug it out until the end.

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