Well,actually, I have some completely done models, but for some reason, I can't show them in here.
Here are my steps creating a model:
First, In ZB, create a Hi-Poly model, then I'll go to 3DS MAX topologize my model, Unwrap UVW.
Then I'll go back to ZB draw texture using the UVW map which I unweaped in 3DS MAX, genetrate
color map, normal map, specular map, diffuse map(using original hi-poly model).
Finally, go to photoshop, make textures jointless.
I'm kinda busy these days ,because i'm in a middle of a project.
So I made a sample of a character.
I'll be totally free from next month, then I can make character for RenX.
BTW: my coding is much better than moldeling, but since UDK uses Unreal Script, which I
currently uncomprehending, so I think I should do modeling.
But if you need help in coding,(like C++ C# HLSL), I'm glad to help
Edit: my MSN: wjweini@hotmail.com
Editx2: And of course, just tell me what kind of character do you need, characteristic, and I'll make one.