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indios85

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Posts posted by indios85

  1. *deleted post*

    he just went on "but the vehicles....". guess what: we know! And multiple dev awnsers about it are in this thread.

    If you have nothing additional and constructive to say then dont post, else your just wasting our time. We are not here to repeast ourselfs over and over and so far this thread was constructive and worthy of our time. I prefer it to stay like that. Yes this forum is moderated and I have a limit of tolerance. Sincerly rypel

  2. thanks dev team for all the hard work, it is indeed nice update, game stop crashing which is huge improvement over the last beta, however there are still 2 major issues (at least in my case) that i would like to bring to light, 1 been the vehicle explosion freeze (on all maps but game breaking on walls) and 2 the overall vehicle imput delay which makes very hard to drive anything otter than a mammoth tank.

  3. i had problems driving back nod apc as it seem it has diferent controls that most tanks, would be nice that all the vehicles have same controls to avoid confusion.
    You can change this behaviour in the input settings. There is a setting for tank reversing.

    sorry my english sucks, i will put it this way, i am fine with the tank reversing feature been cheked by default, what i would like is that apc and bugys had the same driving controls as tanks wile this tank reversing feature is cheked.

  4. so far i have only nitice it wile playing with the nod artillery, the thing is that sometimes the shot animation (barrel recoil) hapens but there is no bullet/projectile been shot, it hapens a lot but more when you keep presed the mouse button.

    also a couple of suggestions about the arty that right now is no match for an mrls at long range, for example make the reticle less sight blocking as it is kind of dificult sometimes to aim with so many lines in it blocking the sape of the target, anotter thing is the darkness of maps like field wich i know it is part of the game`s atmosphere but it is causing a negative inpact on gameplay, i mean you can hardly track your enemy movement on the field and it is even more hard to lay shots on them thing that doesnt bother me so much wile been GDI since with mrls you dont relly need to see your target because of the look on ability.

  5. it has a lot of bugs, inbalance, missed things and not properly implemented stuf even though it is still so fucking awsome lol, great job you have done with this totem arts ppl, looking foward to the evolution of this beta state in to a more complete, balanced and stable build.

  6. what would look more ridiculous than a laser bean that repair all? i mean came on..

    also this.

    there are not many things more intense and satisfying as a last second disarm. both sides hold their breath awaiting the outcome.... is it going to hit? is it? followed by the YESSSSS!!!!! or DAMNITTTT SOO CLOSE. that's what so great about renegade

    the way it works now takes away the feeling this gentleman describes, and for what? for aesthetic matters? it doesnt worth it imo.

  7. ok i understend but you have been of great help so thanks you, and i allready try the shortcut and works i allready play one game alone, because nobody was there exept for me but i am glad that i can. btw the shortcut is a good solution but not practical fix this exe problem can help ppl that doesnt understend a s...t about computers and want to play the mod, if you are agree you can give the errors files to someone of the staf members perhaps that can help them to find a solution for this.(sorry about my english)

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