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LaserOfFury

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Posts posted by LaserOfFury

  1. Yeah .... why not look into all of that instead of boasting "Windows is good! Windows is great!" The Linux I run has yet to have any malware, and I get no crashes, unlike Windows. Bugs and issues are fixed ludicrously faster than on Windows. Overall, Windows can be thought of as crippleware. It's not about bragging, it's about understanding what's going on. Stop forming baseless opinions and "dive right in" to get the real facts about Windows and Linux. Windows is a sadistic company that tries to buy out and/or destroy competitors (glance at TechRights site if you're interested). Linux users have to make their own games a lot of the time thanks to those money-hungry companies and everyone else completely ignoring Linux thanks to baseless opinions like yours.

    I look into a lot of things. Windows is great :D As for malware, I don't run into that stuff myself. Others in the house have had issues with adware and crap but I have this cute linux system on my network that stops all of that stuff, so now I'm worry free. ;) And oh, My servers run a linux-type system.

    I don't know what all this "baseless" crap is about. It seems you are missing a lot of information for these posts, for example; "everyone else completely ignoring Linux"..... Linux is a huge customizable system and myself, I really like it. Some amazing things are done using Linux systems and they are not ignored by industry whatsoever.

    I made this ownCloud server that would only work with SMB if it was using a linux system (smbclient), so I set one up using Xubuntu for the hell of it. I can admit though, I can be often too lazy when working with linux systems such as Ubuntu.

    For me though, Windows all the way for many server/client configurations. Especially clients. As for the baseless stuff goes though, I speak from experience.

  2. I had to go to Linux because everything, especially games, stopped working on Windows. It wasn't a choice. It was because tons of trojans, viruses, and worms infiltrated the deepest darkest depths of Windows that not even repair techs are allowed to see, much less access. Yes, there is such a place on your computer and it's absolutely vital, and you don't even know exactly where that is. I had all the firewalls, virus-scans, and malware removers in the world, but nothing could fix anything. Windows itself has to be reinstalled every once in a while or else it just slows down more and more, and this is will RAM-clearers, cache cleaners, etc.

    So, I don't go to Linux only to play games, but so my computer will actually run smoothly and not break over time. And if it ever does break, I know exactly what's going on, unlike the useless Windows pop-ups. Windows players saying they don't have games to play seem like they're just spoiled brats that don't realize how lucky they are to have all the games in the world, while Linux users are just left with mostly trash. That's changing but super slow. It's thanks to Microsoft and Windows that other platforms are ignored and have few games. Linux is the sane and stable alternative that everyone should be using, but thanks to the Microsoft monopoly, it is incredibly rare that any school teaches anything but Windows, and programming exclusively for Windows.

    1) Your tech sucks.

    2) Most firewalls you install only block ports. Adding more doesn't do anything. Also having all those crappy malware scanners would have eaten tons of resources.

    3) If a virus is good, most malware scanners (mainly those consumer ones) won't see the malware or be able to do anything before the malware executes.

    4) RAM-cleaners. That just sounds like pure adware. Also most funny cleaners (Registry Cleaner PRO, Windows PC Cleanup Tuneup 2014 Pro, etc...)usually are adware.

    5) If you are getting so much crap. Something is wrong with your browsing habits.

    now for that second part..

    6) Spoiled brats eh. I have issues sometimes playing something because the gaming industry is ran mostly by money hungry publishers now. So much problems these days.

    7) Windows is great. I love it (Running 8.1)

    8) I'm glad the schools teach windows. Need more of it.

    9) Not all school programming is windows exclusive. For example, C++ and Java are not Windows exclusive.

    My servers and clients run Windows environments harmoniously together, It is great! Love playing with it and learning it.

  3. I just had this happen going to whiteout :x

    [1036.19] Log: SeamlessTravel to: CNC-Whiteout

    [1036.19] ScriptLog: Sentinel destroyed...

    [1036.48] Log: !!!!!!!!!!!!!!!!!!!!!!!!!! CPU skinned envyentry.TheWorld:PersistentLevel.Rx_Building_Silo_Internals_1.SkeletalMeshComponent_29 RX_BU_Silo.Meshes.SK_BU_Silo 1 0 1 0

    [1036.49] Log: !!!!!!!!!!!!!!!!!!!!!!!!!! CPU skinned envyentry.TheWorld:PersistentLevel.Rx_Building_Barracks_Internals_1.SkeletalMeshComponent_48 RX_BU_Barracks.Mesh.SK_BU_GDI_BAR 1 0 1 0

    [1036.49] Log: Primary PhysX scene will be in software.

    [1036.49] Log: Creating Primary PhysX Scene.

    [1036.49] Log: WARNING: Cooking Convex For Actor: envyentry.TheWorld:PersistentLevel.Rx_BuildingAttachment_Door_NOD_6 Component: StaticMeshComponent_26 StaticMesh: RX_BU_Door.Mesh.SM_Door_Nod_Top (Scale: 1.000000 1.000000 1.000000) Please go and set PreCachedPhysScale on the mesh to have this scale for RunTime spawned objects.

    [1036.49] Log: WARNING: Cooking Convex For Actor: envyentry.TheWorld:PersistentLevel.Rx_BuildingAttachment_Door_NOD_6 Component: StaticMeshComponent_27 StaticMesh: RX_BU_Door.Mesh.SM_Door_Nod_Left (Scale: 1.000000 1.000000 1.000000) Please go and set PreCachedPhysScale on the mesh to have this scale for RunTime spawned objects.

    [1036.49] Log: WARNING: Cooking Convex For Actor: envyentry.TheWorld:PersistentLevel.Rx_BuildingAttachment_Door_NOD_6 Component: StaticMeshComponent_28 StaticMesh: RX_BU_Door.Mesh.SM_Door_Nod_Right (Scale: 1.000000 1.000000 1.000000) Please go and set PreCachedPhysScale on the mesh to have this scale for RunTime spawned objects.

    [1036.49] Log: WARNING: Cooking Convex For Actor: envyentry.TheWorld:PersistentLevel.Rx_BuildingAttachment_Door_GDI_7 Component: StaticMeshComponent_56 StaticMesh: RX_BU_Door.Mesh.SM_Door_GDI_Top (Scale: 1.000000 1.000000 1.000000) Please go and set PreCachedPhysScale on the mesh to have this scale for RunTime spawned objects.

    [1036.50] Log: WARNING: Cooking Convex For Actor: envyentry.TheWorld:PersistentLevel.Rx_BuildingAttachment_Door_GDI_7 Component: StaticMeshComponent_57 StaticMesh: RX_BU_Door.Mesh.SM_Door_GDI_Left (Scale: 1.000000 1.000000 1.000000) Please go and set PreCachedPhysScale on the mesh to have this scale for RunTime spawned objects.

    [1036.50] Log: WARNING: Cooking Convex For Actor: envyentry.TheWorld:PersistentLevel.Rx_BuildingAttachment_Door_GDI_7 Component: StaticMeshComponent_58 StaticMesh: RX_BU_Door.Mesh.SM_Door_GDI_Right (Scale: 1.000000 1.000000 1.000000) Please go and set PreCachedPhysScale on the mesh to have this scale for RunTime spawned objects.

    [1036.50] Log: WARNING: Cooking Convex For Actor: envyentry.TheWorld:PersistentLevel.Rx_BuildingAttachment_GarageDoor_1 Component: StaticMeshComponent_78 StaticMesh: RX_BU_WeaponsFactory.Mesh.SM_WF_GarageDoor_Top (Scale: 1.000000 1.000000 1.000000) Please go and set PreCachedPhysScale on the mesh to have this scale for RunTime spawned objects.

    [1036.50] Log: WARNING: Cooking Convex For Actor: envyentry.TheWorld:PersistentLevel.Rx_BuildingAttachment_GarageDoor_1 Component: StaticMeshComponent_79 StaticMesh: RX_BU_WeaponsFactory.Mesh.SM_WF_GarageDoor_Bottom (Scale: 1.000000 1.000000 1.000000) Please go and set PreCachedPhysScale on the mesh to have this scale for RunTime spawned objects.

    [1036.50] Log: Bringing World envyentry.TheWorld up for play (90) at 2014.03.20-16.45.40

    [1036.50] Log: Bringing up level for play took: 0.020960

    [1036.51] Log: !!!!!!!!!!!!!!!!!!!!!!!!!! CPU skinned envyentry.TheWorld:PersistentLevel.Rx_Building_Barracks_Internals_1.SkeletalMeshComponent_48 RX_BU_Barracks.Mesh.SK_BU_GDI_BAR 1 0 1 0

    [1050.55] Critical: appError called: Rendering thread exception:

    Fatal error!

    Address = 0x0 (filename not found)

    [1050.55] Critical: Windows GetLastError: The operation completed successfully. (0)

    [1050.57] Log: === Critical error: ===

    Rendering thread exception:

    Fatal error!

    Address = 0x0 (filename not found)

    I hope I'm just that unlucky!!

  4. It's been a while since we had our server full.

    ..As much as i could monitor it (no other admins and mods atm), Nothing bad was happening, the issue that really seemed to repeat was the player loss from crashing after a match, that really took numbers down, sometimes almost half.

    Me and a friend usually go on and hope people join but we will wait for the patch to get back to that. I hope people come back, I just got a new server :3

  5. Hey everyone! We are a new Canada based community / clan and welcome anyone to join us for some fun games and eventually clan wars. If your looking for a clan, we are here for you.

    We currently seek anyone who enjoys having fun with a good personality.

    If you enjoy playing fun team battles together, come check us out or ask us any questions on our Forums, Teamspeak, IRC @ dynamic-gamers.com (We are on TS, IRC from ~4-11PM EST)

    We also have a server "[CA]Dynamic-Gamers.com 40 Player AOW!" IP: 99.249.16.88:7777

  6. Yes there is a lot of crashing, takes many tried to open and being showing game log in IRC. currently crashes trying any command. As for sorting, I would like to see myself colors for GAME: PLAYER: ADMIN: ect...

    Keep up the good work :) I very much appreciate this!

  7. Server ping is displayed using the console command "stat net"

    Also the server seems to be very efficient in terms of connection usage but myself I have yet to have much of an issue of lag as far as I currently have seen. Me and others are testing out the connection stats at various player counts (up to 48 yesterday) and everything seemed pretty good at the times we checked.

  8. Since this is about server logs.. everyone might know this already but the server's log feed spams "Log: SpawnPartMulti: Missing WorldInfo or FractureManager" when you pass through the Hand of Nod's windows (shattering them or already shattered) and especially standing in the window. This doesn't create any problems performance wise I'm just pointing out that it happens and spams the server log.

  9. Congratulations! No time to play just yet but overjoyed simply by the release of this Milestone with capital M. I hope to see you all soon in-game. I've seen a good amount of gameplay "complaints" already, but I hope people will keep in mind this is a beginning rather than an end, and keep the feedback constructive. Both devs and players are after an an optimal renewed Renegade experience, after all. Whatever the heck that means.

    Added a shot of megabits to the torrent :)

    I've seen various people express an interest in developing an IRC bot or some other kind of remote admin interface. You can use #renegadex.bot at the usual IRC server (irc.renegade-x.com) to discuss.

    I'm happy to see this being worked on :) I thank you and others looking into developing IRC Bots for RenX!

    As for the game itself, Amazing! Great Work!

  10. The game sounds like it will run much better then something like BF4... As far as I know its pretty optimized.

    UE3 (Unreal Engine 3) should be able to handle 64 players just fine.

    As HaTe said, many people are looking at Ren-X. We hope they all join us on release :)

    Also -- This is no longer a Mod, This is a full standalone game, separate from UT3.

    I hope to see you ingame!! :)

  11. I may have to go that route but my connection here is pretty strong, it should be able to handle running 1 server with regulation my upload, if there were to be an issue, I can go to the next package and It would work good.

    the most I would have to do is to from hosting a 48 player to a 32 player server.

    EDIT: I will be going to a package that doubles my upload speed. I will be alright, expecting to host at least a 48 player server.

  12. *If using a hostname will not work then ignore this as using my IP will not be suitable.

    Any particular reason why?

    Well I have a dynamic IP but for my domain I'm using a Dyn Standard DNS so everything works out for that excluding a direct IP connection without looking up my IP at the time. Business Internet here is horrible pricing for the bandwidth... :/

    *EDIT: I am finding some info that points to the Lease on Rogers Dynamic IP's to be vary long and rarely change... so If that's the case: 99.249.16.88

  13. This is amazing guys, great work! I cannot wait to see the boom of players Feb 26th!

    years ago I used to think that my favorite game would never be remade or continued, but here it is!

    Again, Thanks a ton!

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