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Posts posted by Kelazun
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Which server was this on ?
( just had this some seconds with 1 guy on No ammo rotation 1 )
It was on Jelly's marathon server
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Meanwhile, on the other side:
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Will the server owners be able to make custom scripts, that added various elemnts to the maps, like static objects, npc spawners, various triggers, custom weapons... etc, kinda like some coop servers in the old Renegade.
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Great update! I hope I won't have enough time to think of an original level.
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Sweet update guys. Looks like the game will be worth the wait.
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Great update!
But I think I'll wait till the UDK release.
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I don't remember ever seeing bether looks in other games.
Sweet models aswell.
How do we increase our current community size?
in Renegade X
Posted
More gamemodes could help. Like one with just infantry or one with just vehicles. Maybe a gamemode where your team is provided with free vehicles or characters instead of having to buy them.
I often find that there are just 2 servers full with a few players scattered around multiple different servers, perhaps a map/game mode for smaller teams could work nicely to populate servers so they eventually switch to a larger map by player vote, and when there aren't enough players it would change to a smaller map again during the normal level change.
As for snipers I find that the level design plays to their advantage quite a lot, player can be killed upon exiting a spawn building on some maps and when there is no sniper class obtainable, the only short term solution is to poke the enemy sniper with the basic marksman, which isn't rewarding. Perhaps if buildings on such maps had remote controllable turrets on top of buildings, something that can shoot inside bunkers and land on top of hills, it would make basecamping less enticing. I snipe quite frequently and I find it to be quite easy, considering that I never even use Havoc/Sakura.