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PyRoAcIdK

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Posts posted by PyRoAcIdK

  1. Of course not :). I just want to set up everything from scratch, it's been a while. I am too busy working on networks at work, sometimes it is good to get away.

    Trying to add to the community :)

  2. The issue was caused by my modules.conf configuration of InspIRCd

    Modules: m_chanprotect and m_halfop were enabled. I disabled and enabled m_customprefix.so, this resolved the issue. I can now see Level 5 commands.

    Hopefully this helps anyone that has this issue going forward.

    Thank you Fffreak9999 for all of your help.

  3. Hi Team,

    Is there a list of commands that you can see? I am founder of the channel however;

    <~PyRoAcIdK> !add
    -RenX- Access Denied.

    I've added myself as a in-game mod with level 1337 access, however, I only get Level 4 commands as well :S

    Thank you

  4. Would be good, simply just to stop social engineering and or someone impersonating to run your reputation.

    Hopefully as I get more involved I can start providing more to the community, e.g hosting and other things

  5. Hi,

    I've set this up to my own InspIRCd, however, I am getting:

    irc.xx.com NOTICE Auth :*** Looking up your hostname...
    :irc.xx.com NOTICE Auth :*** Could not resolve your hostname: Domain name not found; using your IP address (x.x.x.x) instead.

    ERROR :Closing link: ([email protected]) [Registration timeout]

    I have anope connecting to it and I can access via mIRC from multiple locations

    Thank you

  6. Hi Team,

    I am trying to install RenX for my server on Windows 10. It installs RenX then goes to the UE3 and fails:

    Unable to download the UE3 Redist (Corrupt Download).

    Anyone experienced it?

    Thank you

  7. Hi Team,

    Is anyone else having issues where the bot seems to disconnect (or possibly lag out) and then not come back? (Version 0.6.1, i only just updated)

    Also insignificant but !version still reports 0.7 not 0.7.1

    Thanks :)

  8. Just curious, how many development hours does it take to build these maps for an experienced map developer? The detail is amazing so far!

    Really depends... the process of placement / landscape painting is relatively fast if you have a good selection of models, textures and materials to work with. You can get a map up and running within a few days.

    If you want specific materials and special effects you'll have to create those yourself usually.

    Lighting idem but you'll have to tweak and wait a lot for lighting compiles.

    After that polish phase is endless... new bugs crop up, custom materials and collisions will have to be made, fixes here, fixes there.

    AI will have to be setup too, fortunately that is a relatively simple process but you'll spend a good day making exceptions and getting the correct nodes in.

    In general though, creating maps for RX is a lot faster now since we've built up a library of stuff... when we just started you have to take modeling and everything that comes with it into account since our artists had to do basically everything.

    Yeah I can imagine all of the bug and collision stuff taking forever especially if your one for detail.

    Amazing work guys, can't believe how amazingly awesome this is already and its still ages from completion!

  9. The problem isn't just with the server, it's with the clients. Each client needs to know where the other clients are and tanks, etc, it would be too laggy for people, let alone would there be enough space on the maps?

  10. Have you setup port forwarding on your modem to forward port 7777 traffic to your local computer?

    You also need to ensure you have allowed the traffic in your firewall which may have different settings for local and internet connections

  11. People only seem to want to play in EU servers, I hate it because I'm in Australia and the ping is like 400

    I setup a US server (PYROHOST AOW) and no-one ever joins it?

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