Jump to content

TMlewiss

Members
  • Posts

    5
  • Joined

  • Last visited

Personal Information

  • Allegiance
    None

TMlewiss's Achievements

Newbie

Newbie (1/14)

0

Reputation

  1. QUOTE (DXR_13KE @ Oct 5 2009, 09:55 AM) <{POST_SNAPBACK}> Currently painting some concepts, trying to figure out how I want the ship to look. What I am planning is a valley range. The ship has crashed and you can see a huge cavern in the ground from it tearing the earth from its crash inertia. The ship will be in large pieces, broken apart from the crash. Allowing vehicles too pass through sections. This allows allows me to occlude more objects, which the current R-X maps lack badly. I am thinking of rain ATM, but we will see. I might even make the rain come and go with weather effects through Kismet. IDK, it is a long way from those final aspects.
  2. QUOTE (DXR_13KE @ Oct 4 2009, 07:57 AM) <{POST_SNAPBACK}> Oh I didn't mean it like that. I like the idea. I was just asking where you got the idea. Sorry if it sounded like I was berating you. I have an idea based on what you have said, though I am altering the idea some so that it will allow for better vehicle support. I am also considering making specific structure locations that give bonuses. For instance, when you enter some rubble with rocks it gives you a defense buff. Kind of like garrisoning. I will work on the layout and designing/modeling the ship based on Scrin design (only because it makes sense). Maybe it was a research/scouting ship?
  3. QUOTE (DXR_13KE @ Oct 3 2009, 06:26 PM) <{POST_SNAPBACK}> So what, that's based in C&C 3? There are actually trillions of map ideas for C&C. You can literally get ideas from the RTS maps.
  4. QUOTE (DrummerX @ Oct 2 2009, 11:20 AM) <{POST_SNAPBACK}> You know, I actually have the original renegade. (I have all the C&Cs). Though I honestly don't remember the maps. I would love to help you guys out though. I love working in Unreal and I love C&C.
  5. Thought some of you might find this interesting. It is an in game camera fly by of an alien ship's astrometrics room. http://www.youtube.com/watch?v=oZd0Pd2bYMM For those of you who work in the unreal editor, you will notice that the only 2 assets in that video that I did not personally model, texture, and light are the single particle effect and the player. I am working on a CTF map currently if you want to see some SS of that let me know. I could also give you a tase of an ocean material I am working on that has shoreline wave effects .
×
×
  • Create New...