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BlueToast

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Posts posted by BlueToast

  1. On 7/4/2023 at 1:33 AM, AshbyJones said:

    Is that supposed to mean something?  isupreme has way more cred than your burnt toast

    I changed my forum username after writing that message

  2. 16 hours ago, AshbyJones said:

    I have literally never seen your SN in this game.  I've noticed the player count a bit light lately as well...is isupreme really so unreasonable?

    BlueToast

  3. People grow up, life happens, interests change, time to move on. You wanna play the same game over and over again? Devs also have lives. It costs a lot to get a game running and attractive (and even then there is cycle of life). It's probably inevitable even in a hypothetical scenario of Westwood never being bought out and being able to continue the C&C series long-term. Eventually people will get bored and just move on. Look at Valve's Half-Life series, for instance. Sure, bigger player base, but this is a fan-based community and not powered by EA Games or Petroglyph Games. I also wager because of certain content it might not be possible to get a publishing on Steam, either. ¯\_(ツ)_/¯

    Maybe for some it's just an easy PUG which happens to fall in their theme interests. I am one of those. I have fond memories of C&C Renegade, the late 90s, and the 00s, but those days will never happen again. Times have changed and continue to evolve. The best I can do is dip my feet into something that resembles it slightly. :) From time to time, some evenings and some days have one of the servers load up with 64 players, and those are the opportunities.

    $0.02

  4. You can execute multiple console commands by putting a pipe | between each command. For example:

    giveweapon RenX_Game.Rx_Weapon_RepairGunAdvanced|giveweapon RenX_Game.Rx_Weapon_TacticalRifle|giveweapon RenX_Game.Rx_Weapon_Ramjet|giveweapon RenX_Game.Rx_Weapon_Binoculars_NOD|giveweapon RenX_Game.Rx_Weapon_Airstrike_Nod|giveweapon RenX_Game.Rx_Weapon_HeavyPistol|giveweapon RenX_Game.Rx_Weapon_LaserChainGun|giveweapon RenX_Game.Rx_Weapon_ATMine|giveweapon RenX_Game.Rx_Weapon_ProxyC4|giveweapon RenX_Game.Rx_Weapon_RemoteC4|giveweapon RenX_Game.Rx_Weapon_TimedC4

    You can also change the reload time on weapons using the Property `ReloadTime`. Here's an example:

    set RenX_Game.Rx_Weapon_LaserChainGun ReloadTime 0.000001

    You can summon yourself an A10 and modify its max speed with the following:

    summon RenX_Game.Rx_Vehicle_A10|set RenX_Game.Rx_Vehicle_A10 MaxSpeed 1000

    If you screw around with the MaxSpeed enough, your vehicle will be invincible and but the only weapon you'll be able to fire are remote C4s (might have something to do with the first command that gives a slew of weapons, too).

    This command makes you a goliath:

    changesize 10

    If you want to see from the perspective of a bot, execute this (re-execute to cycle through):

    viewbot

    You can execute this to return to self:

    viewself

    If you want to walk around spawning an instantly-exploding harvestor, try this binding (adjust key as desired):

    setbind l summon RenX_Game.Rx_Vehicle_Harvester_GDI

    No damage is incurred to self, buildings, or others, so it's largely just an "effect" (shake screen, explosion, smoke).

    If you want to enter spectator mode:

    admin spectatemode YourPlayerNameHere

    image.png.e3a8b3e6bd2bb6b2a8b17319149e08b8.png

    (execute `admin clientlist` to get your player name, or look at the scoreboard with Tab)

    If you want to summon an A10 or AC130 strike on your position (hint: use `setbind` to bind these to a key) - you can call in multiple simultaneous airstrikes:

    summon RenX_Game.Rx_Airstrike_A10
    summon RenX_Game.Rx_Airstrike_AC130

    This will refill your ammo without requiring a reload:

    refill

    If you want to spawn some nukes/ion strikes:

    summon RenX_Game.Rx_Weapon_DeployedNukeBeacon
    summon RenX_Game.Rx_Weapon_DeployedIonCannonBeacon

    If you want to pimp out the personal ion cannon:

    set RenX_Game.Rx_Weapon_PersonalIonCannon ClipSize 999
    set RenX_Game.Rx_Weapon_PersonalIonCannon MaxClipSize 999
    set RenX_Game.Rx_Weapon_PersonalIonCannon bAutoFire true
    set RenX_Game.Rx_Weapon_PersonalIonCannon ReloadTime 0.000001
    set RenX_Game.Rx_Weapon_PersonalIonCannon FireDelayTime 0.000001
    set RenX_Game.Rx_Weapon_PersonalIonCannon FireInterval (0.000001,0.000001)
    set RenX_Game.Rx_Weapon_PersonalIonCannon TimeBetweenBursts 0.000001
    set RenX_Game.Rx_Weapon_PersonalIonCannon WeaponRange 12000
    set RenX_Game.Rx_Weapon_PersonalIonCannon MinRecoil 0
    set RenX_Game.Rx_Weapon_PersonalIonCannon MaxRecoil 0
    set RenX_Game.Rx_Weapon_PersonalIonCannon TotalRecoil 0

    Here's a one-liner for copy-and-paste:

    set RenX_Game.Rx_Weapon_PersonalIonCannon ClipSize 999|set RenX_Game.Rx_Weapon_PersonalIonCannon MaxClipSize 999|set RenX_Game.Rx_Weapon_PersonalIonCannon bAutoFire true|set RenX_Game.Rx_Weapon_PersonalIonCannon ReloadTime 0.000001|set RenX_Game.Rx_Weapon_PersonalIonCannon FireDelayTime 0.000001|set RenX_Game.Rx_Weapon_PersonalIonCannon FireInterval (0.000001,0.000001)|set RenX_Game.Rx_Weapon_PersonalIonCannon TimeBetweenBursts 0.000001|set RenX_Game.Rx_Weapon_PersonalIonCannon WeaponRange 12000|set RenX_Game.Rx_Weapon_PersonalIonCannon MinRecoil 0|set RenX_Game.Rx_Weapon_PersonalIonCannon MaxRecoil 0|set RenX_Game.Rx_Weapon_PersonalIonCannon TotalRecoil 0

    You can also do

    RenX_Game.Rx_Weapon_PersonalIonCannon bHasInfiniteAmmo true

    instead of having a MaxClipSize of 999.

  5. I'll add as well:

    1. Respawn timer should be a modifiable value by server admins/Skirmish mode. C&C Ren has instant respawn on death. Maybe you don't want instant respawn, but at least allow others who desire differently to choose differently.

    2. Please remove the vehicle blocker next to the Barracks in Field. Of many blockers, this is one of the most stupid. It's very open space and when you try to drive next to the Barracks you're quickly greeted with all invisible wall leading to many amusing reactions. What problem are you trying to solve? Maybe solve it a different way. If you're willing to go this far, you might as well put invisible walls in plainly open spaces just to grief players.

  6. There are some games with a C&C mode, but not of C&C verbiage or lore. I have found a sweet spot for C&C lore. You can make a new game that is the same thing as C&C Renegade and Renegade-X and Firestorm, but if it isn't within C&C lore then I have no interest. It must be within C&C lore. It started with C&C, it ends with C&C. Other games are ¯\_(ツ)_/¯

  7. 37 minutes ago, Sarie said:

    The overall usage on server side is quite low. You will never see over 10MBps even with a full server. A 100-1000MBps connection would be plenty.

    10Mbit can handle 64 players? For real??

    And, is Windows Server 2019 (Server Core) supported?

    Is it really true that 64-bit dedicated server is unsupported?

  8. Howdy!

    I have never mapped on any Unreal engine but have experience with Goldsource (Half-Life, Sven Co-op mod). I have Renegade-X installed and that's basically it. I do not know where to even go or begin to start with learning how to map for Renegade-X (primarily what software to install).

    1. I have Renegade-X installed. I want to create maps. What software do I need to have installed (recommended and required)? And for each program identified, what is its purpose and why do I need it?
       
    2. What never-mapped-for-Unreal Engine 3 first-time tutorials do you recommend?
       
    3. Do you have any tips for those learning to map for (a) Unreal Engine 3 and (b) Renegade-X?

    Thanks. Apologies if I am identifying the incorrect engine - I am thinking that Renegade-X runs on Unreal Engine 3.

  9. Hello! A thought came across me, and probably has come across hundreds of other C&C Renegade fans.

    Have you ever had the thoughts or dreams of incorporating some of the unusable vehicles into Mutliplayer and to be drivable? For example, the NOD Truck as a formal extras vehicle. The recon bike either as a formal extras vehicle or available through the normal NOD purchase menus. The SSM launcher for artillery perhaps (possibly good for larger maps; could be enabled on specific maps like there are _Flying maps). The A10 Thunderbolt, Sakura's Chopper, the C10 Cargo Plane (perhaps for paratrooping on large or huge maps with _Flying enabled or something), Hovercraft (since you are using U3, this might be an awesomely new vehicle to introduce into the battlefields), Gunships (large or huge maps), the Submarine (large or huge maps), and possibly other vehicles I may have left out.

    I am probably more supportive for incorporating Hovercrafts, Sakura's Chopper, and the Recon Bike for formal combat/transport/misc. Since the NOD Truck is pretty weak and could almost even be categorized with the Sedan and Truck, it should probably be in the specials or extras menu.

    How about weapons? Any more vehicles? Features? smile.gif

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