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woandre

Closed Beta Testers
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Posts posted by woandre

  1. SomeRandomGuy has unlocked 5% faster repairs for his repair device by repairing X amount of damage over his RenX career!

    Something like that - make it actually useful.

    Please no upgrades to make people 'powerful'....The reason I like Renegade's gameplay is the moment you join a server, everyone is equal. It all depends on tactic and skills, not on some dumb advantage gained by playing 24/life.

  2. Heh :) It's funny how trust in the game have changed by a lot of people thru the years. At the start of the project people were really interested and had good hopes on a 'next-level' renegade game. Over the years, people lost trust because it took ages and ages to make (since it was first called 2007, we all know they didn't get even close to that date lol). At the first moment Beta1 testers, including me, were able to get our hands on the real game, the trust gained a lil' bit. But people still were unsure whether to get excited or not, since there was yet no release date. Ever since the release date has been announced, people are really start to get excited and look forward to the 26th of februari.

    I just hope there won't be too many problems with the release. (like people can't download, crash, freeze, can't join, etc etc).

    Respect to the dev teams and everyone who made this game happen ;)

  3. This is a fake trying to make money with our content lol. We will report it.

    The devs are not allowed to accept money for renegade x.

    Maybe this sounds stupid but, since you guys are not allowed to take money in any single way, highlight this somewhere on the website. As we both know, a lot of people are willing to donate to the project for its amazing work, yet they have no information how to donate (or that it isn't possible at all). By highlighting it somewhere on the frontpage, you decrease the chance of people gaining money of this project. (There ARE a lot of stupid people in this world to fall for it lol)

    Thanks for bringing this to our attention, there's also a version here;

    http://www.kicktraq.com/projects/1967332840/renegade-0/

    What a fucking prick.

    Well, I've reported the project on Kickstarter, they can contact us for further information on how legit that project really is.

    I got told kicktraq just follows kickstarter projects.

  4. Nice nice NICE work mates! Sadly I've been inactive last couple of months and weren't able to help testing etc, but I'm glad to see it's finally coming to an end where the release is in sight :D

    You guys should make a statue of yourselfs in a random map, u deserve them!

  5. Lol can't believe I've never seen the Renegade trailer, as I've been playing that game for 8 years now. The trailer sucks anyway.

    As Fobby said, many things that are in the trailer, didn't make it to the official release.

    I'm glad you are importing these things in Renegade X tho, hope it'll workout in the multiplayer!

  6. Start this over, but then with a '3 words story'....This has been done on several forums, and always kept me laughing.

    The pro of only using 3 words is that you don't get alot to read, and stories change way more than you expect ;)

  7. I always thought that the ion/nuke cannon took exactly 1 minute to go off...

    @Woandre

    If people are choosing to save their skin, so be it. But I think that this will actually have players stay longer to disarm then in the original renegade. When those ion beams are obscuring your sight and the thing is about to go off, that's a very clear warning to bail. If the timer reaches 0 and you still have time to run, people, especially noobs, will stick around too long, thinking they still HAVE the time to run.

    This will add new getaway tactics, people stationing an occupied APC nearby to help people get away from the blast in time. It is an advantage that people can actually get away from a nuke/ion blast through those tactics.

    Yeah I somehow misinterpreted the case, probably because of the sentence "You have to make a choice whether to save your char/tank or disarm nuke/ion".

    But now I understand, I think it is a great idea, because now you can 'repair till the end' and still save your char (incase it is the bar that gets nuked)

  8. About the video:

    I don't think the change on nukes/ion is positive....You are taking away 15seconds from the original time (if I recall correctly, the original has 60 seconds and here you leave 45sec?).

    First of all, "you have to make a choice whether to save your char/tank or disarm nuke/ion"....As a renegade player, I can tell there are A LOT of noobs that rather save themselfs other than disarming the nuke (even tho they were able to defuse it within time...). If you are going for this change, I bet more people rather save their havoc than try to disarm it till the very last second. In many cases the nukes/ions getting defused at the last 3 seconds....

    Second of all, I think the time of the nukes/ions should be based on the walk-speed/drive-speed of chars and vehicles. You have to consider the moment it gets deployed (deploy sound), the message "Nuke has been deployed", moment of actual searching/retreating to base, and the time that is needed to disarm it.

    Also in my opinion, in renegade the ion/nuke time fits the situation. You have to realise that in renegade, you were able to access the PT outside of the building (even tho this wasn't ment to be, it sure has a HUGE impact on the disarming part).

    For example. On complex, a nuke will be dropped behind the barracks by a stealth black hand. First you go 'kill' the stealth blackhand. I think chosing a character like havoc/mobius would be more useful to do this than using a hotwire....So you first walk behind the barracks, find&kill the sbh. Then, in the case of Renegade, you can just purchase a hotwire within 2 seconds behind the barracks. In the case of Renegade X, you have to walk all the way into the barracks, change character, then run back asap and by that time, the nuke may has done it's damage already...

    Note that this is not a complaint, but more of a question/tip. I really want to make sure the times of nukes/ions fits perfect to the game, so it won't be an overpowered weapon, neither be it a useless one.

    Also, the airstrike seems to be a good outcome to campers, it still needs boundaries but I'm sure you'll make it work. I'm looking forward to that!

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