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AGT_ZURU

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Everything posted by AGT_ZURU

  1. Something that I think is relevant here as I know it can be tricky to find the Best Tutorial for it. Collision Data. I know I've had a few times where I search for a Tutorial on it, and then can't find the right one. Well, this one is the best relevant one I've found. It might help anyone else who's stuck on this matter.
  2. OK, so I would have placed these Questions in a Dedicated Forum Area, since it's all about SDK. So, first off, how does one go about adding New Options for Purchase Terminals? For this, I'm looking at making it possible to buy Specific Items that are not usually available. For instance, the H-MLRS, which happens to be among my favourites, how do I make it so that the Normal Purchase Terminal can actually sell one? Another item, EMP Grenade (or any other weapon for that matter), any way to make a Weapons Menu (some Beta Releases used to have it I think)? Secondly, and slightly related to the first question, how do I change what the Default Weapon Loadouts are for the Map? So, for example, Patch being armed with a more suitable Back-Up Gun for when he runs out of Ammunition. Next up, Harvester Pathing Options, and them being able to Trigger Gates to Open. I'd like to make it possible for my Harvesters to Trigger Gates to Open because I want to build the Base as it would be properly built. I know, Health & Safety gone mad, right? How do I enable Gates to be opened by Harvesters? Assets, namely those to complete the Tech-Tree with. Construction Yard Advanced Power Plant Communications Centre Advanced Communications Centre Does anyone have anything like this available at all? If not, at a stretch, if I made the Objects, would somebody else be willing to UV Map them and then Paint them?
  3. I would suspect it's something to do with your System Settings, Windows 11 can be a bit funny like that. That is assuming that you are using Windows 11. If you're not using Windows 8/8.1/10/11, then you now need to use the 32-Bit Build of the Game in order for it to work.
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