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Ragunator

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  1. This might've come up before but I noticed there's an issue with ultrawide resolutions where the camera gets cropped at the top and bottom, so you end up losing part of the weapon model. It happens on both 21:9 and 32:9, though the issue is more pronounced on 32:9. I found this forum post that discusses the issue, the last reply mentions some possible fixes in UDK. https://forums.unrealengine.com/t/possible-21-9-widescreen/121192/4 There's also an issue where the scoreboard gets cropped but that one isn't as important to gameplay as the weapon model issue. I've tried tweaking BaseEngine.ini as well, changing FOVAngle or changing AspectRatio_MaintainXFOV to AspectRatio_MaintainYFOV had no effect. If you have any fixes for this that need testing on RenX or Firestorm, let me know, I'd be happy to help
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