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dsi1

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Posts posted by dsi1

  1. It doesn't matter if we can't see the difference between 90 and 120 fps, it is still nice to know you can hit 120, it is good psychologically. Personally, I'd rather it be unlimited, but I'm not sure how fps limits work in the UT3 engine.

    What is the point in NOT raising it anyways? A dev has to take a second of his time to change one line of a cfg? I fail to see why we shouldn't raise it.

  2. QUOTE (Coura @ Oct 3 2009, 12:03 PM) <{POST_SNAPBACK}>
    Adding enemies to the radar completely destroys (what I see) as crucial elements of the game.
    I'd no longer be able to ambush 1k snipers with soldiers or officers.
    I'd no longer be able to sneak or hide in enemy buildings. - If someone just happens to spawn in the building I managed to work myself into, they'd just see me on the radar, the scream bloody murder until the whole team is on me piranhas.
    Just no more sneaking in general.

    I can't account for others, but I find sneaking to be fun. Somethin' about the suspense as an enemy passes by is just thrilling. Now, the classic Renegade isn't flashy, isn't realistic, and has its flaws, but it's a fun game - and isn't that what it's all about? Fun![/b]


    This, I like the whole 'seeing enemies on radar' thing, makes it feel a bit like chess (except you don't know what 'piece' the enemy is). But I like sneaking more.
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