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I Darkstar X

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Posts posted by I Darkstar X

  1. 11 hours ago, slashes said:

    that indeed a great idea but instead of it just being they spawn overtime or what not there created from tiberian weapons or deads in tib fields.

    like how 1 of the old renegade campaign was kill someone with tiberian,tiberian fields they turn into a visceroid sometimes.

    making tiberian weapons a risk to use for high damage+giving nod some bonuses considering there tiberian based faction like experimental mendoza if he dies by tiberian damage he hase a small % to mutate on death into a mutant making him immuun+heal from radiation weapon attacks.

    for non experimental characters they will turn in weak to stron visceroids attacking everything whenever they morph on dead in them

    That could be a mechanic, but I do not think that (if this was ever going to be considered, which I doubt) relying totally on Tiberium based deaths would be the answer.

    I suggest that it would be a very gradual process, that becomes stronger over time with more enemies and more advanced ones as well. Basically a way to break sieges and counteract snowballing by having an outside influence. I do imagine that you are able to shut down the Tiberium stuff, perhaps by destroying a giant crystal that is hidden somewhere in the AI “base”. Or destroy all of those tree things that spawn to stop their growth.

  2. When I saw Tiberium Sun, I was reminded of that old dead mod for Generals that added in something I have been wishing for for my whole life: PvEvP. You have GDI and Nod, but there's also tiberium monstery things that grow and appear and lash out as tiberium spreads across the map.

    I doubt that sort of thing was even considered of course, but oh well. Maybe someday it'll happen. XD

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