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Posts posted by Mr Elusive
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Hmm, always thought I was a bit more authoritarian. Either this test is wrong or my opinions have shifted over the years.
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On 7/16/2018 at 12:17 PM, DenWellingston said:
The first priority will be a change in the balance of the basic infantry weapon and its equipment.
Sounds interesting. What exactly do you have in mind?
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Ah, I remember using that tool to mod weapon stats in Aliens: Colonial Marines lol. It's not perfect, but if Axesor doesn't mind, it might just be enough to poke around in.
Thanks taishō 🙂
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On 6/23/2018 at 2:18 PM, Axesor said:
I ve created one "hardcore mutator" myself back in 2015. Never been rly finished tho, bcs it was too big of a challenge for me. And it does not work for current version anymore
Axesor,
I'm thinking about to making a hardcore mutator for the current version of RenX (v5.354 at time of writing).
I looked at the changelog for your own hardcore mutator and I was quite impressed. Most of your ideas were really good - such as stopping the one-shot kills with snipers and increasing the shotgun range.
I'd like to re-implement a lot of your tweaks, however I'm kinda rusty with UnrealScript. Would you be willing to share the source files for your mutator? I'd like to just have a look and see how you did things if that's okay with you?
Suggestion and idea: Mutator/mode voting and hardcore mode
in Renegade X
Posted
I'm really grateful Axesor, thank you. 👍
I'll open a thread on the Development/Works In Progress forum once I have a playable prototype ready. Can't say when that'll be as I work a full-time job (rent doesn't pay itself unfortunately), but hopefully sooner rather than later.